From cf7eff7aab751fd1b599d967ee156c7ebb61cbbd Mon Sep 17 00:00:00 2001 From: Franklin Wei Date: Mon, 4 Feb 2019 18:16:49 -0500 Subject: Work on adding toroid --- vec3.cpp | 32 ++++++++++++++++++-------------- 1 file changed, 18 insertions(+), 14 deletions(-) (limited to 'vec3.cpp') diff --git a/vec3.cpp b/vec3.cpp index 8513916..51d4870 100644 --- a/vec3.cpp +++ b/vec3.cpp @@ -11,26 +11,26 @@ vec3::vec3() { v[1] = 0; v[2] = 0; } -vec3::vec3(double x) { +vec3::vec3(scalar x) { v[0] = x; v[1] = 0; v[2] = 0; } -vec3::vec3(double x, double y, double z) { +vec3::vec3(scalar x, scalar y, scalar z) { v[0] = x; v[1] = y; v[2] = z; } -double &vec3::operator[](int index) { +scalar &vec3::operator[](int index) { return v[index]; } -double vec3::operator[](int index) const { +scalar vec3::operator[](int index) const { return v[index]; } -vec3 vec3::operator*(double scale) const { +vec3 vec3::operator*(scalar scale) const { return vec3(v[0] * scale, v[1] * scale, v[2] * scale); } -vec3 vec3::operator/(double scale) const { +vec3 vec3::operator/(scalar scale) const { return vec3(v[0] / scale, v[1] / scale, v[2] / scale); } vec3 vec3::operator+(const vec3 &other) const{ @@ -42,13 +42,13 @@ vec3 vec3::operator-(const vec3 &other) const { vec3 vec3::operator-() const { return vec3(-v[0], -v[1], -v[2]); } -const vec3 &vec3::operator*=(double scale) { +const vec3 &vec3::operator*=(scalar scale) { v[0] *= scale; v[1] *= scale; v[2] *= scale; return *this; } -const vec3 &vec3::operator/=(double scale) { +const vec3 &vec3::operator/=(scalar scale) { v[0] /= scale; v[1] /= scale; v[2] /= scale; @@ -66,17 +66,17 @@ const vec3 &vec3::operator-=(const vec3 &other) { v[2] -= other.v[2]; return *this; } -double vec3::magnitude() const { +scalar vec3::magnitude() const { return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); } -double vec3::magnitudeSquared() const { +scalar vec3::magnitudeSquared() const { return v[0] * v[0] + v[1] * v[1] + v[2] * v[2]; } vec3 vec3::normalize() const { - double m = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); + scalar m = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); return vec3(v[0] / m, v[1] / m, v[2] / m); } -double vec3::dot(const vec3 &other) const { +scalar vec3::dot(const vec3 &other) const { return v[0] * other.v[0] + v[1] * other.v[1] + v[2] * other.v[2]; } vec3 vec3::cross(const vec3 &other) const { @@ -85,6 +85,10 @@ vec3 vec3::cross(const vec3 &other) const { v[0] * other.v[1] - v[1] * other.v[0]); } std::ostream &operator<<(std::ostream &output, const vec3 &v) { - output << '(' << v[0] << ", " << v[1] << ", " << v[2] << ')'; - return output; + return output << v[0] << " " << v[1] << " " << v[2]; +} + +vec3 operator*(scalar scale, const vec3 &v) +{ + return v * scale; } -- cgit v1.1