#include #include #include #include "gdt.h" #include "gfx.h" #include "idt.h" #include "isr.h" #include "irq.h" #include "log.h" #include "multiboot.h" #include "panic.h" #include "pcspkr.h" #include "ps2.h" #include "timer.h" #include "tty.h" void main(struct multiboot_info_t *hdr, uint32_t magic) { /* this should go to port e9, which is the Bochs debug port */ printf("Testing early I/O\n"); printf("GFX init\n"); bool gfx_status = gfx_init((struct vbe_info_t*)hdr->vbe_mode_info); puts("test123\n"); putchar('1'); putchar('2'); putchar('\n'); putchar('1'); putchar('2'); gfx_drawchar(0, 12, 'a', 0xffffff, 0); /* if graphical initialization fails, fall back to text mode */ if(!gfx_status) { tty_init(); printf("Graphics init failed, fell back to text mode.\n"); } if(magic != 0x2BADB002) { panic("Multiboot magic invalid"); } /* then the descriptor tables so we can do more useful stuff */ gdt_init(); idt_init(); /* install all the interrupt stubs */ isr_init(); irq_init(); /* initialize other drivers */ timer_init(HZ); ps2_init(); asm("sti"); //printf("Boot finished.\n"); //printf("Testing RNG...\n"); srand(*current_tick); if(gfx_status) { /* for(int i=0;i<100000;++i) { int rx = rand() % *gfx_width; int ry = rand() % *gfx_height; gfx_drawpixel(rx, ry, rand() % 0xFFFFFF); } int start = *current_tick; for(int i=0;i<1000;++i) gfx_clear(0xff00ff); int end = *current_tick; printf("ticks for 1000 fills: %x\n", end-start); */ } // printf("Testing keyboard LED's...\n"); while(1) { ps2_set_leds(PS2_NUM_LOCK); for(int i=0;i<50000000;++i); ps2_set_leds(PS2_CAPS_LOCK); for(int i=0;i<50000000;++i); ps2_set_leds(PS2_SCROLL_LOCK); for(int i=0;i<50000000;++i); ps2_set_leds(PS2_CAPS_LOCK); for(int i=0;i<50000000;++i); } }