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-rw-r--r--src/vec3.cpp105
1 files changed, 105 insertions, 0 deletions
diff --git a/src/vec3.cpp b/src/vec3.cpp
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+/* copy-pasted from:
+ * https://www.programming-techniques.com/2013/05/basic-euclidean-vector-operations-in-c.htm
+ */
+
+#include <iostream>
+#include <cmath>
+#include <fml/quat.h>
+using std::ostream;
+using namespace fml;
+
+namespace fml{
+ vec3::vec3() {
+ v[0] = 0;
+ v[1] = 0;
+ v[2] = 0;
+ }
+ vec3::vec3(scalar x) {
+ v[0] = x;
+ v[1] = 0;
+ v[2] = 0;
+ }
+ vec3::vec3(scalar x, scalar y, scalar z) {
+ v[0] = x;
+ v[1] = y;
+ v[2] = z;
+ }
+ scalar &vec3::operator[](int index) {
+ return v[index];
+ }
+ scalar vec3::operator[](int index) const {
+ return v[index];
+ }
+ vec3 vec3::operator*(scalar scale) const {
+ return vec3(v[0] * scale, v[1] * scale, v[2] * scale);
+ }
+ vec3 vec3::operator/(scalar scale) const {
+ return vec3(v[0] / scale, v[1] / scale, v[2] / scale);
+ }
+ vec3 vec3::operator+(const vec3 &other) const{
+ return vec3(v[0] + other.v[0], v[1] + other.v[1], v[2] + other.v[2]);
+ }
+ vec3 vec3::operator-(const vec3 &other) const {
+ return vec3(v[0] - other.v[0], v[1] - other.v[1], v[2] - other.v[2]);
+ }
+ vec3 vec3::operator-() const {
+ return vec3(-v[0], -v[1], -v[2]);
+ }
+ const vec3 &vec3::operator*=(scalar scale) {
+ v[0] *= scale;
+ v[1] *= scale;
+ v[2] *= scale;
+ return *this;
+ }
+ const vec3 &vec3::operator/=(scalar scale) {
+ v[0] /= scale;
+ v[1] /= scale;
+ v[2] /= scale;
+ return *this;
+ }
+ const vec3 &vec3::operator+=(const vec3 &other) {
+ v[0] += other.v[0];
+ v[1] += other.v[1];
+ v[2] += other.v[2];
+ return *this;
+ }
+ const vec3 &vec3::operator-=(const vec3 &other) {
+ v[0] -= other.v[0];
+ v[1] -= other.v[1];
+ v[2] -= other.v[2];
+ return *this;
+ }
+ scalar vec3::magnitude() const {
+ return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
+ }
+ scalar vec3::magnitudeSquared() const {
+ return v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
+ }
+ vec3 vec3::normalize() const {
+ scalar m = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
+ return vec3(v[0] / m, v[1] / m, v[2] / m);
+ }
+ scalar vec3::dot(const vec3 &other) const {
+ return v[0] * other.v[0] + v[1] * other.v[1] + v[2] * other.v[2];
+ }
+ vec3 vec3::cross(const vec3 &other) const {
+ return vec3(v[1] * other.v[2] - v[2] * other.v[1],
+ v[2] * other.v[0] - v[0] * other.v[2],
+ v[0] * other.v[1] - v[1] * other.v[0]);
+ }
+ std::ostream &operator<<(std::ostream &output, const vec3 &v) {
+ return output << v[0] << " " << v[1] << " " << v[2];
+ }
+
+ std::istream &operator>>(std::istream &input, vec3 &v)
+ {
+ if(!(input >> v[0] >> v[1] >> v[2]))
+ throw "error parsing vector";
+ return input;
+ }
+
+ vec3 operator*(scalar scale, const vec3 &v)
+ {
+ return v * scale;
+ }
+}