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Diffstat (limited to '')
| -rw-r--r-- | src/vec3.cpp | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/src/vec3.cpp b/src/vec3.cpp new file mode 100644 index 0000000..bf0b021 --- /dev/null +++ b/src/vec3.cpp @@ -0,0 +1,105 @@ +/* copy-pasted from: + * https://www.programming-techniques.com/2013/05/basic-euclidean-vector-operations-in-c.htm + */ + +#include <iostream> +#include <cmath> +#include <fml/quat.h> +using std::ostream; +using namespace fml; + +namespace fml{ + vec3::vec3() { + v[0] = 0; + v[1] = 0; + v[2] = 0; + } + vec3::vec3(scalar x) { + v[0] = x; + v[1] = 0; + v[2] = 0; + } + vec3::vec3(scalar x, scalar y, scalar z) { + v[0] = x; + v[1] = y; + v[2] = z; + } + scalar &vec3::operator[](int index) { + return v[index]; + } + scalar vec3::operator[](int index) const { + return v[index]; + } + vec3 vec3::operator*(scalar scale) const { + return vec3(v[0] * scale, v[1] * scale, v[2] * scale); + } + vec3 vec3::operator/(scalar scale) const { + return vec3(v[0] / scale, v[1] / scale, v[2] / scale); + } + vec3 vec3::operator+(const vec3 &other) const{ + return vec3(v[0] + other.v[0], v[1] + other.v[1], v[2] + other.v[2]); + } + vec3 vec3::operator-(const vec3 &other) const { + return vec3(v[0] - other.v[0], v[1] - other.v[1], v[2] - other.v[2]); + } + vec3 vec3::operator-() const { + return vec3(-v[0], -v[1], -v[2]); + } + const vec3 &vec3::operator*=(scalar scale) { + v[0] *= scale; + v[1] *= scale; + v[2] *= scale; + return *this; + } + const vec3 &vec3::operator/=(scalar scale) { + v[0] /= scale; + v[1] /= scale; + v[2] /= scale; + return *this; + } + const vec3 &vec3::operator+=(const vec3 &other) { + v[0] += other.v[0]; + v[1] += other.v[1]; + v[2] += other.v[2]; + return *this; + } + const vec3 &vec3::operator-=(const vec3 &other) { + v[0] -= other.v[0]; + v[1] -= other.v[1]; + v[2] -= other.v[2]; + return *this; + } + scalar vec3::magnitude() const { + return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); + } + scalar vec3::magnitudeSquared() const { + return v[0] * v[0] + v[1] * v[1] + v[2] * v[2]; + } + vec3 vec3::normalize() const { + scalar m = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); + return vec3(v[0] / m, v[1] / m, v[2] / m); + } + scalar vec3::dot(const vec3 &other) const { + return v[0] * other.v[0] + v[1] * other.v[1] + v[2] * other.v[2]; + } + vec3 vec3::cross(const vec3 &other) const { + return vec3(v[1] * other.v[2] - v[2] * other.v[1], + v[2] * other.v[0] - v[0] * other.v[2], + v[0] * other.v[1] - v[1] * other.v[0]); + } + std::ostream &operator<<(std::ostream &output, const vec3 &v) { + return output << v[0] << " " << v[1] << " " << v[2]; + } + + std::istream &operator>>(std::istream &input, vec3 &v) + { + if(!(input >> v[0] >> v[1] >> v[2])) + throw "error parsing vector"; + return input; + } + + vec3 operator*(scalar scale, const vec3 &v) + { + return v * scale; + } +} |