#include #include #include using std::ostream; using namespace fml; namespace fml { vec2::vec2() { v[0] = 0; v[1] = 0; } vec2::vec2(scalar x) { v[0] = x; v[1] = 0; } vec2::vec2(scalar x, scalar y) { v[0] = x; v[1] = y; } scalar &vec2::operator[](int index) { return v[index]; } scalar vec2::operator[](int index) const { return v[index]; } vec2 vec2::operator*(scalar scale) const { return vec2(v[0] * scale, v[1] * scale); } vec2 vec2::operator/(scalar scale) const { return vec2(v[0] / scale, v[1] / scale); } vec2 vec2::operator+(const vec2 &other) const{ return vec2(v[0] + other.v[0], v[1] + other.v[1]); } vec2 vec2::operator-(const vec2 &other) const { return vec2(v[0] - other.v[0], v[1] - other.v[1]); } vec2 vec2::operator-() const { return vec2(-v[0], -v[1]); } const vec2 &vec2::operator*=(scalar scale) { v[0] *= scale; v[1] *= scale; return *this; } const vec2 &vec2::operator/=(scalar scale) { v[0] /= scale; v[1] /= scale; return *this; } const vec2 &vec2::operator+=(const vec2 &other) { v[0] += other.v[0]; v[1] += other.v[1]; return *this; } const vec2 &vec2::operator-=(const vec2 &other) { v[0] -= other.v[0]; v[1] -= other.v[1]; return *this; } scalar vec2::magnitude() const { return sqrt(v[0] * v[0] + v[1] * v[1]); } scalar vec2::magnitudeSquared() const { return v[0] * v[0] + v[1] * v[1]; } vec2 vec2::normalize() const { scalar m = sqrt(v[0] * v[0] + v[1] * v[1]); return vec2(v[0] / m, v[1] / m); } scalar vec2::dot(const vec2 &other) const { return v[0] * other.v[0] + v[1] * other.v[1]; } vec2 vec2::rotateby(scalar angle) { double s, c; sincos(angle, &s, &c); return vec2(v[0] * c - v[1] * s, v[0] * s + v[1] * c); } std::ostream &operator<<(std::ostream &output, const vec2 &v) { return output << v[0] << " " << v[1]; } std::istream &operator>>(std::istream &input, vec2 &v) { if(!(input >> v[0] >> v[1])) throw "error parsing vector"; return input; } vec2 operator*(scalar scale, const vec2 &v) { return v * scale; } }