/* copy-pasted from: * https://www.programming-techniques.com/2013/05/basic-euclidean-vector-operations-in-c.htm */ #include #include #include using std::ostream; using namespace fml; namespace fml{ vec3::vec3() { v[0] = 0; v[1] = 0; v[2] = 0; } vec3::vec3(scalar x) { v[0] = x; v[1] = 0; v[2] = 0; } vec3::vec3(scalar x, scalar y, scalar z) { v[0] = x; v[1] = y; v[2] = z; } scalar &vec3::operator[](int index) { return v[index]; } scalar vec3::operator[](int index) const { return v[index]; } vec3 vec3::operator*(scalar scale) const { return vec3(v[0] * scale, v[1] * scale, v[2] * scale); } vec3 vec3::operator/(scalar scale) const { return vec3(v[0] / scale, v[1] / scale, v[2] / scale); } vec3 vec3::operator+(const vec3 &other) const{ return vec3(v[0] + other.v[0], v[1] + other.v[1], v[2] + other.v[2]); } vec3 vec3::operator-(const vec3 &other) const { return vec3(v[0] - other.v[0], v[1] - other.v[1], v[2] - other.v[2]); } vec3 vec3::operator-() const { return vec3(-v[0], -v[1], -v[2]); } const vec3 &vec3::operator*=(scalar scale) { v[0] *= scale; v[1] *= scale; v[2] *= scale; return *this; } const vec3 &vec3::operator/=(scalar scale) { v[0] /= scale; v[1] /= scale; v[2] /= scale; return *this; } const vec3 &vec3::operator+=(const vec3 &other) { v[0] += other.v[0]; v[1] += other.v[1]; v[2] += other.v[2]; return *this; } const vec3 &vec3::operator-=(const vec3 &other) { v[0] -= other.v[0]; v[1] -= other.v[1]; v[2] -= other.v[2]; return *this; } scalar vec3::magnitude() const { return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); } scalar vec3::magnitudeSquared() const { return v[0] * v[0] + v[1] * v[1] + v[2] * v[2]; } vec3 vec3::normalize() const { scalar m = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); return vec3(v[0] / m, v[1] / m, v[2] / m); } scalar vec3::dot(const vec3 &other) const { return v[0] * other.v[0] + v[1] * other.v[1] + v[2] * other.v[2]; } vec3 vec3::cross(const vec3 &other) const { return vec3(v[1] * other.v[2] - v[2] * other.v[1], v[2] * other.v[0] - v[0] * other.v[2], v[0] * other.v[1] - v[1] * other.v[0]); } std::ostream &operator<<(std::ostream &output, const vec3 &v) { return output << v[0] << " " << v[1] << " " << v[2]; } std::istream &operator>>(std::istream &input, vec3 &v) { if(!(input >> v[0] >> v[1] >> v[2])) throw "error parsing vector"; return input; } vec3 operator*(scalar scale, const vec3 &v) { return v * scale; } }