/* * NetCosm - a MUD server * Copyright (C) 2016 Franklin Wei * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "globals.h" /* Our world is an array of rooms, each having a list of objects in * them, as well as actions that can be performed in them * (verbs). Objects are added by hooks in rooms, which are provided as * function pointers by the world module. */ struct child_data; struct object_t; struct verb_t; typedef enum room_id { ROOM_NONE = -1 } room_id; enum direction_t { DIR_N = 0, DIR_NE, DIR_E, DIR_SE, DIR_S, DIR_SW, DIR_W, DIR_NW, DIR_UP, DIR_DN, DIR_IN, DIR_OT, NUM_DIRECTIONS }; /* the data we get from a world module */ struct roomdata_t { /* the non-const pointers can be modified by the world module */ const char * const uniq_id; /* mutable properties */ char *name; char *desc; /* unmutable properties, changes will have no effect */ const char * const adjacent[NUM_DIRECTIONS]; void (* const hook_init)(room_id id); /* return values indicate permission to enter/leave, * setting to NULL defaults to true. */ /* NOTE: struct child_data is aliased as "user_t"!!! */ /* return false to deny entering/leaving a room */ bool (* const hook_enter)(room_id room, struct child_data *user); bool (* const hook_leave)(room_id room, struct child_data *user); void (* const hook_serialize)(room_id room, int fd); void (* const hook_deserialize)(room_id room, int fd); void (* const hook_destroy)(room_id room); }; struct room_t { room_id id; struct roomdata_t data; room_id adjacent[NUM_DIRECTIONS]; /* hash maps */ void *objects; /* multimap of object name -> object */ void *verbs; /* name -> verb_t */ void *users; /* username -> child_data */ void *userdata; }; /* room/world */ /* none of these care about room hooks, which are the caller's * responsibility */ bool room_user_add(room_id id, struct child_data *child); bool room_user_del(room_id id, struct child_data *child); void room_user_teleport(struct child_data *child, room_id id); /* On the first call, room should be a valid room id, and *save should * point to a void pointer. On subsequent calls, room should be * ROOM_NONE, and *save should remain unchanged from the previous * call. This call returns a LINKED LIST of objects with the same * name every time it is called, not individual objects. */ const struct multimap_list *room_obj_iterate(room_id room, void **save, size_t *n_pairs); /* new should point to a new object allocated with obj_new(), with * 'name' properly set * returns true if the name is room-unique */ bool room_obj_add(room_id room, struct object_t *obj); bool room_obj_add_alias(room_id room, struct object_t *obj, const char *alias); bool room_obj_del(room_id room, const char *name); bool room_obj_del_by_ptr(room_id room, struct object_t *obj); const struct multimap_list *room_obj_get(room_id room, const char *obj); const struct multimap_list *room_obj_get_size(room_id room, const char *name, size_t *n_objs); size_t room_obj_count(room_id room); /* local verbs override global verbs */ bool room_verb_add(room_id room, struct verb_t*); bool room_verb_del(room_id room, const char *verbname); /* get the local map of verbs */ void *room_verb_map(room_id room); /* free a room and its resources */ void room_free(struct room_t *room); /* semi-protected, should only be called from world_ */ void room_init_maps(struct room_t *room); size_t room_obj_count_noalias(room_id id);