/* * NetCosm - a MUD server * Copyright (C) 2016 Franklin Wei * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "globals.h" #include "obj.h" /* Our world is an array of rooms, each having a list of objects in them, as well as actions that can be performed in the room. Objects are added by hooks in rooms, which are provided by the world module. */ typedef enum room_id { ROOM_NONE = -1 } room_id; typedef struct child_data user_t; enum direction_t { DIR_N = 0, DIR_NE, DIR_E, DIR_SE, DIR_S, DIR_SW, DIR_W, DIR_NW, DIR_UP, DIR_DN, DIR_IN, DIR_OT, NUM_DIRECTIONS }; /* the data we get from a world module */ struct roomdata_t { /* the non-const pointers can be modified by the world module */ const char * const uniq_id; /* mutable properties */ char *name; char *desc; const char * const adjacent[NUM_DIRECTIONS]; void (* const hook_init)(room_id id); void (* const hook_enter)(room_id room, user_t *user); void (* const hook_leave)(room_id room, user_t *user); }; struct verb_t { const char *name; /* toks is strtok_r's pointer */ void (*execute)(const char *toks, user_t *user); }; struct room_t { room_id id; struct roomdata_t data; room_id adjacent[NUM_DIRECTIONS]; /* hash maps */ void *objects; /* object name -> object */ void *verbs; void *users; /* username -> child_data */ }; /* room/world */ void world_init(const struct roomdata_t *data, size_t sz, const char *name); bool world_load(const char *fname, const struct roomdata_t *data, size_t data_sz, const char *world_name); void world_save(const char *fname); struct room_t *room_get(room_id id); bool room_user_add(room_id id, struct child_data *child); bool room_user_del(room_id id, struct child_data *child); /* on the first call, room should be a valid room id, and *save should * point to a void pointer. On subsequent calls, room should be * ROOM_NONE, and *save should remain unchanged from the previous * call */ struct object_t *room_obj_iterate(room_id room, void **save); /* new should point to a new object allocated with obj_new(), with * 'name' properly set */ bool room_obj_add(room_id room, struct object_t *obj); /* obj should be all lowercase */ struct object_t *room_obj_get(room_id room, const char *obj); size_t room_obj_count(room_id room); bool room_obj_del(room_id room, const char *name); void world_free(void);