/* * NetCosm - a MUD server * Copyright (C) 2016 Franklin Wei * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ /* You should use #pragma once everywhere. */ #pragma once #include "globals.h" enum room_id; /* everything the server needs to manage its children */ struct child_data { pid_t pid; /* pipes, packet mode */ int readpipe[2]; int outpipe[2]; /* user state */ int state; room_id room; char *user; /* libev watchers */ ev_io *io_watcher; ev_child *sigchld_watcher; /* remote IP */ struct in_addr addr; }; typedef struct child_data user_t; extern volatile int num_clients; extern void *child_map; extern bool are_child; int server_main(int argc, char *argv[]); void server_save_state(bool force);