#include "netcosm.h" const struct roomdata_t netcosm_world[] = { { "starting_room", "Starting Room", "You are in the starting room.\nThere are exits to the west and the east.", { NONE_N, NONE_NE, "east_room", NONE_SE, NONE_S, NONE_SW, "west_room", NONE_NW, NONE_UP, NONE_DN, NONE_IN, NONE_OT }, NULL, NULL, NULL, NULL }, { "west_room", "West Room", "You are in the west room.\nThere is an exit to the east.", { NONE_N, NONE_NE, "starting_room", NONE_SE, NONE_S, NONE_SW, NONE_W, NONE_NW, NONE_UP, NONE_DN, NONE_IN, NONE_OT }, NULL, NULL, NULL, NULL }, { "east_room", "East Room", "You are in the east room.\nThere is an exit to the west.", { NONE_N, NONE_NE, NONE_E, NONE_SE, NONE_S, NONE_SW, "starting_room", NONE_NW, NONE_UP, NONE_DN, NONE_IN, NONE_OT }, NULL, NULL, NULL, NULL, }, }; const size_t netcosm_world_sz = ARRAYLEN(netcosm_world); const char *netcosm_world_name = "Test World 1.1";