#include const struct roomdata_t netcosm_world[] = { { "portal_room", "Portal Room", "You stand in the middle of a stone room. In to the east lies a portal to the world. Above it, there is a sign that reads `Alacron, 238 A.B.A.`.", { NONE_N, NONE_NE, "world_start", NONE_SE, NONE_S, NONE_SW, NONE_W, NONE_NW, NONE_UP, NONE_DN, "world_start", NONE_OT }, NULL, NULL, NULL, }, { "world_start", "Beride Town Square", "You are in the Beride town square. All around you there are people hurrying to get along. To the north stands a statue of the late King Ajax IV. There are exits in all four directions.", { "beride_square_n_statue", NONE_NE, "beride_square_e", NONE_SE, "beride_square_s", NONE_SW, "beride_square_w", NONE_NW, NONE_UP, NONE_DN, NONE_IN, NONE_OT }, NULL, NULL, NULL, }, { "beride_square_n_statue", "King Ajax IV Statue", "Your path is blocked by an enormous bronze statue. A plaque on the pedestal reads,\n\nKing Ajax IV\n\n182 - 238 A.B.A.\n\nTo the south is the Beride Town Square.", { NONE_N, NONE_NE, NONE_E, NONE_SE, "world_start", NONE_SW, NONE_W, NONE_NW, NONE_UP, NONE_DN, NONE_IN, NONE_OT }, NULL, NULL, NULL, }, { "beride_square_e", "Bottomless Pit", "You take a step onto what seems to be solid rock, but your foot unexplicably slips through it, leading you to lose your balance and slip into the bottomless abyss...", { NONE_N, NONE_NE, NONE_E, NONE_SE, NONE_S, NONE_SW, NONE_W, NONE_NW, NONE_UP, NONE_DN, NONE_IN, NONE_OT }, NULL, NULL, NULL, }, { "beride_square_w", "Bottomless Pit", "You take a step onto what seems to be solid rock, but your foot unexplicably slips through it, leading you to lose your balance and slip into the bottomless abyss...", { NONE_N, NONE_NE, NONE_E, NONE_SE, NONE_S, NONE_SW, NONE_W, NONE_NW, NONE_UP, NONE_DN, NONE_IN, NONE_OT }, NULL, NULL, NULL, }, { "beride_square_s", "Bottomless Pit", "You take a step onto what seems to be solid rock, but your foot unexplicably slips through it, leading you to lose your balance and slip into the bottomless abyss...", { NONE_N, NONE_NE, NONE_E, NONE_SE, NONE_S, NONE_SW, NONE_W, NONE_NW, NONE_UP, NONE_DN, NONE_IN, NONE_OT }, NULL, NULL, NULL, }, }; const size_t netcosm_world_sz = ARRAYLEN(netcosm_world); const char *netcosm_world_name = "Alacron 0.1";