<feed xmlns='http://www.w3.org/2005/Atom'>
<title>puzzles/CHECKLST.txt, branch rockbox</title>
<subtitle>My sgt-puzzles tree</subtitle>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/'/>
<entry>
<title>Add Tracks to the automake makefile's "install" target.</title>
<updated>2015-03-25T18:23:39+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2015-03-25T18:23:39+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=10460d1bc7dab94e84c5fbbde221c3d20f9e263b'/>
<id>10460d1bc7dab94e84c5fbbde221c3d20f9e263b</id>
<content type='text'>
Each game's .R file should append the binary to $(GAMES) in both the
'am' and 'gtk' makefiles, but presumably due to copy-and-paste from an
out-of-date version, tracks.R only did 'gtk'.

Also clarified CHECKLST.txt in the hope that I won't miss that again.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Each game's .R file should append the binary to $(GAMES) in both the
'am' and 'gtk' makefiles, but presumably due to copy-and-paste from an
out-of-date version, tracks.R only did 'gtk'.

Also clarified CHECKLST.txt in the hope that I won't miss that again.
</pre>
</div>
</content>
</entry>
<entry>
<title>Script to autogenerate pieces of the web page.</title>
<updated>2015-01-13T20:04:18+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2015-01-13T20:04:18+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=7cf7e37d65d59bc87977deb7e810f21b4b106797'/>
<id>7cf7e37d65d59bc87977deb7e810f21b4b106797</id>
<content type='text'>
This should simplify the process of adding a new puzzle, by automating
the part where I have to manually edit index.html separately from the
main build step.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This should simplify the process of adding a new puzzle, by automating
the part where I have to manually edit index.html separately from the
main build step.
</pre>
</div>
</content>
</entry>
<entry>
<title>Update the new-puzzle checklist for git.</title>
<updated>2015-01-12T19:51:07+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2015-01-12T19:44:31+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=b2f8f5fb5731a14b68372d09153cd6f04d0b7f67'/>
<id>b2f8f5fb5731a14b68372d09153cd6f04d0b7f67</id>
<content type='text'>
Replace references to svn:ignore and 'svn add' with the git
equivalents.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Replace references to svn:ignore and 'svn add' with the git
equivalents.
</pre>
</div>
</content>
</entry>
<entry>
<title>Rename wingames.lst to gamedesc.txt, and add a couple of extra fields</title>
<updated>2013-06-08T16:29:15+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2013-06-08T16:29:15+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=5dda5cf1d039767c632fe5e58ed7b95f5a615c0f'/>
<id>5dda5cf1d039767c632fe5e58ed7b95f5a615c0f</id>
<content type='text'>
to it giving each game's "internal" name (as seen in the source file,
.R etc) and also a brief description of the game. The idea of the
latter is that it should be usable as a comment field in .desktop
files and similar.

[originally from svn r9858]
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
to it giving each game's "internal" name (as seen in the source file,
.R etc) and also a brief description of the game. The idea of the
latter is that it should be usable as a comment field in .desktop
files and similar.

[originally from svn r9858]
</pre>
</div>
</content>
</entry>
<entry>
<title>Introduce a mechanism in this source tree for building the container</title>
<updated>2013-03-30T20:04:10+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2013-03-30T20:04:10+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=e2c84a5fd2b1ca6d3d8be0279466079b35b6c189'/>
<id>e2c84a5fd2b1ca6d3d8be0279466079b35b6c189</id>
<content type='text'>
web pages for the Java applets. Previously, those have all been
maintained by hand in my website's svn area, which is a bit silly. Now
we have a file per puzzle in the 'html' subdirectory which contains
the puzzle's name, one or two attributes, and the instructions snippet
to go below the puzzle applet; and then there's a Perl script that
builds all the real web pages out of that by adding in the parts
common across all files: the header, footer, and middle fragment with
the &lt;applet&gt; tag and resizing bits and pieces.

One piece _not_ checked in here is the footer text specific to my
hosting at chiark, which I think does still belong in the www area. So
Buildscr doesn't actually build the web pages; it just delivers the
bits and pieces by which my nightly snapshot script will be able to
run the program that _does_ build them, passing that footer as an
extra argument.

[originally from svn r9780]
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
web pages for the Java applets. Previously, those have all been
maintained by hand in my website's svn area, which is a bit silly. Now
we have a file per puzzle in the 'html' subdirectory which contains
the puzzle's name, one or two attributes, and the instructions snippet
to go below the puzzle applet; and then there's a Perl script that
builds all the real web pages out of that by adding in the parts
common across all files: the header, footer, and middle fragment with
the &lt;applet&gt; tag and resizing bits and pieces.

One piece _not_ checked in here is the footer text specific to my
hosting at chiark, which I think does still belong in the www area. So
Buildscr doesn't actually build the web pages; it just delivers the
bits and pieces by which my nightly snapshot script will be able to
run the program that _does_ build them, passing that footer as an
extra argument.

[originally from svn r9780]
</pre>
</div>
</content>
</entry>
<entry>
<title>Updates to the new-puzzle checklist, since the world has moved on.</title>
<updated>2010-02-15T21:31:58+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2010-02-15T21:31:58+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=1fa6d1b7f12fad80b090e4b7b47d45199ca6dcd4'/>
<id>1fa6d1b7f12fad80b090e4b7b47d45199ca6dcd4</id>
<content type='text'>
[originally from svn r8865]
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
[originally from svn r8865]
</pre>
</div>
</content>
</entry>
<entry>
<title>Build the Java versions of the puzzles automatically as part of the</title>
<updated>2008-06-27T17:28:32+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2008-06-27T17:28:32+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=c115e9f5c89c1b144d9600ab5695be180c8cd4dc'/>
<id>c115e9f5c89c1b144d9600ab5695be180c8cd4dc</id>
<content type='text'>
build process. Also update the new-puzzle checklist to make sure I
set up and test the Java applet for any new game I add.

[originally from svn r8096]
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
build process. Also update the new-puzzle checklist to make sure I
set up and test the Java applet for any new game I add.

[originally from svn r8096]
</pre>
</div>
</content>
</entry>
<entry>
<title>Another thing to watch out for when adding new puzzles.</title>
<updated>2007-02-27T20:52:03+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2007-02-27T20:52:03+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=e73570451403c0bbc22d231d6f16cd5afab1524e'/>
<id>e73570451403c0bbc22d231d6f16cd5afab1524e</id>
<content type='text'>
[originally from svn r7340]
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
[originally from svn r7340]
</pre>
</div>
</content>
</entry>
<entry>
<title>Update the checklist (yet again) to try to prevent a recurrence of</title>
<updated>2007-02-25T12:12:35+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2007-02-25T12:12:35+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=df1fcbfde14c6e3457cbe8338079c60f6b6a4289'/>
<id>df1fcbfde14c6e3457cbe8338079c60f6b6a4289</id>
<content type='text'>
the error I corrected in r7328.

[originally from svn r7329]
[r7328 == b1679913f68675806f88f4682423c99f14a47b02]
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
the error I corrected in r7328.

[originally from svn r7329]
[r7328 == b1679913f68675806f88f4682423c99f14a47b02]
</pre>
</div>
</content>
</entry>
<entry>
<title>More updates to the new-puzzle checklist.</title>
<updated>2007-02-25T12:04:42+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2007-02-25T12:04:42+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=1059e1365022eb466690bb24b3307acbe1ab5dfc'/>
<id>1059e1365022eb466690bb24b3307acbe1ab5dfc</id>
<content type='text'>
[originally from svn r7327]
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
[originally from svn r7327]
</pre>
</div>
</content>
</entry>
</feed>
