<feed xmlns='http://www.w3.org/2005/Atom'>
<title>puzzles/macosx.m, branch master</title>
<subtitle>My sgt-puzzles tree</subtitle>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/'/>
<entry>
<title>Added a framework for putting things other than the binary into a</title>
<updated>2005-01-23T11:20:31+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2005-01-23T11:20:31+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=0ae8782bc6a7ee69b3e7cf079f946e52546882bb'/>
<id>0ae8782bc6a7ee69b3e7cf079f946e52546882bb</id>
<content type='text'>
Mac OS X application bundle, and provided an icon for Puzzles.

Also renamed the OS X source file from macosx.m to osx.m, so that it
can sit beside other things such as osx-info.plist and not cause
enormously long filenames.

[originally from svn r5179]
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Mac OS X application bundle, and provided an icon for Puzzles.

Also renamed the OS X source file from macosx.m to osx.m, so that it
can sit beside other things such as osx-info.plist and not cause
enormously long filenames.

[originally from svn r5179]
</pre>
</div>
</content>
</entry>
<entry>
<title>Ah, no, _that_ fixes the malloc problem. I'd forgotten that midend.c</title>
<updated>2005-01-23T09:59:45+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2005-01-23T09:59:45+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=f80d9c6d49eaf08d65420a3a5b47db5165add724'/>
<id>f80d9c6d49eaf08d65420a3a5b47db5165add724</id>
<content type='text'>
already takes care of managing the allocation of game presets, so
there's no need for me to introduce scary ObjC machinery to do so in
the frontend.

[originally from svn r5178]
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
already takes care of managing the allocation of game presets, so
there's no need for me to introduce scary ObjC machinery to do so in
the frontend.

[originally from svn r5178]
</pre>
</div>
</content>
</entry>
<entry>
<title>I _think_ this has just fixed an uninitialised-memory bug, but I'm</title>
<updated>2005-01-23T09:37:16+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2005-01-23T09:37:16+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=fa9f4f452264469797645eb2d41d6de15b26a71d'/>
<id>fa9f4f452264469797645eb2d41d6de15b26a71d</id>
<content type='text'>
not sure.

[originally from svn r5177]
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
not sure.

[originally from svn r5177]
</pre>
</div>
</content>
</entry>
<entry>
<title>Dynamically frob the menu bar to achieve selection of game presets.</title>
<updated>2005-01-23T09:17:46+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2005-01-23T09:17:46+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=c166bdc6458ef63df303be53596b4850719866ca'/>
<id>c166bdc6458ef63df303be53596b4850719866ca</id>
<content type='text'>
[originally from svn r5176]
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
[originally from svn r5176]
</pre>
</div>
</content>
</entry>
<entry>
<title>Flesh out the menus a bit.</title>
<updated>2005-01-23T08:36:24+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2005-01-23T08:36:24+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=d85a505463edf6ff666e4b04ab48ba7f43140dd2'/>
<id>d85a505463edf6ff666e4b04ab48ba7f43140dd2</id>
<content type='text'>
[originally from svn r5175]
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
[originally from svn r5175]
</pre>
</div>
</content>
</entry>
<entry>
<title>Update TODO.</title>
<updated>2005-01-22T18:46:51+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2005-01-22T18:46:51+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=84a73c30acd721d4a54bbe0200cc9d221d2526da'/>
<id>84a73c30acd721d4a54bbe0200cc9d221d2526da</id>
<content type='text'>
[originally from svn r5174]
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
[originally from svn r5174]
</pre>
</div>
</content>
</entry>
<entry>
<title>Initial checkin of a Mac OS X port of puzzles, using Cocoa. All</title>
<updated>2005-01-22T18:34:18+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2005-01-22T18:34:18+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=11dad948a371f9b67be7a3141b7ac7a84e822a2a'/>
<id>11dad948a371f9b67be7a3141b7ac7a84e822a2a</id>
<content type='text'>
puzzles are compiled together into a single monolithic application
which allows you to select each one from one of its menus.

[originally from svn r5173]
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
puzzles are compiled together into a single monolithic application
which allows you to select each one from one of its menus.

[originally from svn r5173]
</pre>
</div>
</content>
</entry>
</feed>
