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<title>puzzles/tracks.R, branch rockbox</title>
<subtitle>My sgt-puzzles tree</subtitle>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/'/>
<entry>
<title>Tracks: add standalone solver program.</title>
<updated>2020-02-26T06:32:35+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2020-02-26T06:05:00+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=b3098efbc489be685ff644cde8dd6844f0198479'/>
<id>b3098efbc489be685ff644cde8dd6844f0198479</id>
<content type='text'>
Having one of these makes it much easier to debug what's going on when
the solver can't solve something. Also, now the solver can grade the
difficulty of a puzzle, it's useful to expose that feature in a
command-line tool.
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<pre>
Having one of these makes it much easier to debug what's going on when
the solver can't solve something. Also, now the solver can grade the
difficulty of a puzzle, it's useful to expose that feature in a
command-line tool.
</pre>
</div>
</content>
</entry>
<entry>
<title>Tracks: use the new findloop for loop detection.</title>
<updated>2016-02-24T19:14:31+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2016-02-24T19:14:31+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=01844d39c6c92d5ce417519ef2bdced6346f2549'/>
<id>01844d39c6c92d5ce417519ef2bdced6346f2549</id>
<content type='text'>
Tracks's previous loop detector was very basic, and only bothered to
highlight one loop, even if the player managed to create more than one
at a time. Now we highlight all of them.

</content>
<content type='xhtml'>
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<pre>
Tracks's previous loop detector was very basic, and only bothered to
highlight one loop, even if the player managed to create more than one
at a time. Now we highlight all of them.

</pre>
</div>
</content>
</entry>
<entry>
<title>Add Tracks to the automake makefile's "install" target.</title>
<updated>2015-03-25T18:23:39+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2015-03-25T18:23:39+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=10460d1bc7dab94e84c5fbbde221c3d20f9e263b'/>
<id>10460d1bc7dab94e84c5fbbde221c3d20f9e263b</id>
<content type='text'>
Each game's .R file should append the binary to $(GAMES) in both the
'am' and 'gtk' makefiles, but presumably due to copy-and-paste from an
out-of-date version, tracks.R only did 'gtk'.

Also clarified CHECKLST.txt in the hope that I won't miss that again.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Each game's .R file should append the binary to $(GAMES) in both the
'am' and 'gtk' makefiles, but presumably due to copy-and-paste from an
out-of-date version, tracks.R only did 'gtk'.

Also clarified CHECKLST.txt in the hope that I won't miss that again.
</pre>
</div>
</content>
</entry>
<entry>
<title>New puzzle from James Harvey: 'Tracks'.</title>
<updated>2015-02-08T16:23:32+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2015-02-08T16:23:32+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=362bf8d450b6de02f8175afe979e2bca36d48c67'/>
<id>362bf8d450b6de02f8175afe979e2bca36d48c67</id>
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</content>
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<pre>
</pre>
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