<feed xmlns='http://www.w3.org/2005/Atom'>
<title>puzzles/unfinished/group.gap, branch rockbox</title>
<subtitle>My sgt-puzzles tree</subtitle>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/'/>
<entry>
<title>Refer to group elements by letters instead of numbers, in keeping</title>
<updated>2010-01-05T23:40:41+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2010-01-05T23:40:41+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=dd4c8ceb1f1b05b3d2308829b41f8b35127ed83b'/>
<id>dd4c8ceb1f1b05b3d2308829b41f8b35127ed83b</id>
<content type='text'>
with usual abstract group notation. In puzzles with a clear
identity, it's called e.

[originally from svn r8812]
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
with usual abstract group notation. In puzzles with a clear
identity, it's called e.

[originally from svn r8812]
</pre>
</div>
</content>
</entry>
<entry>
<title>New puzzle in 'unfinished'. Essentially, Sudoku for group theorists:</title>
<updated>2009-12-30T16:53:36+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2009-12-30T16:53:36+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=c91471e6c155853377d0ac9b5a9a4219c214674e'/>
<id>c91471e6c155853377d0ac9b5a9a4219c214674e</id>
<content type='text'>
you are given a partially specified Cayley table of a small finite
group, and must fill in all the missing entries using both Sudoku-
style deductions (minus the square block constraint) and the group
axioms. I've just thrown it together in about five hours by cloning-
and-hacking from Keen, as much as anything else to demonstrate that
the new latin.c interface really does make it extremely easy to
write new Latin square puzzles.

It's not really _unfinished_, as such, but it is just too esoteric
(not to mention difficult) for me to feel entirely comfortable with
adding it to the main puzzle collection. I can't bring myself to
throw it away, though, and who knows - perhaps a university maths
department might find it a useful teaching tool :-)

[originally from svn r8800]
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
you are given a partially specified Cayley table of a small finite
group, and must fill in all the missing entries using both Sudoku-
style deductions (minus the square block constraint) and the group
axioms. I've just thrown it together in about five hours by cloning-
and-hacking from Keen, as much as anything else to demonstrate that
the new latin.c interface really does make it extremely easy to
write new Latin square puzzles.

It's not really _unfinished_, as such, but it is just too esoteric
(not to mention difficult) for me to feel entirely comfortable with
adding it to the main puzzle collection. I can't bring myself to
throw it away, though, and who knows - perhaps a university maths
department might find it a useful teaching tool :-)

[originally from svn r8800]
</pre>
</div>
</content>
</entry>
</feed>
