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<title>puzzles/unfinished/numgame.c, branch rockbox</title>
<subtitle>My sgt-puzzles tree</subtitle>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/'/>
<entry>
<title>Replace TRUE/FALSE with C99 true/false throughout.</title>
<updated>2018-11-13T21:48:24+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2018-11-13T21:44:02+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=a550ea0a47374705a37f36b0f05ffe9e4c8161fb'/>
<id>a550ea0a47374705a37f36b0f05ffe9e4c8161fb</id>
<content type='text'>
This commit removes the old #defines of TRUE and FALSE from puzzles.h,
and does a mechanical search-and-replace throughout the code to
replace them with the C99 standard lowercase spellings.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This commit removes the old #defines of TRUE and FALSE from puzzles.h,
and does a mechanical search-and-replace throughout the code to
replace them with the C99 standard lowercase spellings.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix a printf 64-bit-cleanness error.</title>
<updated>2013-11-28T18:32:29+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2013-11-28T18:32:29+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=3a35ed219583c456b84615cfdd3b62a1499c8fcf'/>
<id>3a35ed219583c456b84615cfdd3b62a1499c8fcf</id>
<content type='text'>
[originally from svn r10098]
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
[originally from svn r10098]
</pre>
</div>
</content>
</entry>
<entry>
<title>Correction from James H: sqrt(0) shouldn't occur any more than</title>
<updated>2008-07-05T22:07:35+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2008-07-05T22:07:35+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=c6b1d4472b2f339c54c9c9de06c6ebef2a92dba9'/>
<id>c6b1d4472b2f339c54c9c9de06c6ebef2a92dba9</id>
<content type='text'>
sqrt(1) should.

[originally from svn r8108]
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
sqrt(1) should.

[originally from svn r8108]
</pre>
</div>
</content>
</entry>
<entry>
<title>More operations and bug fixes from James H.</title>
<updated>2008-07-05T15:40:43+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2008-07-05T15:40:43+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=4322b90cbb73fb7bd5eb62378115323043d95ada'/>
<id>4322b90cbb73fb7bd5eb62378115323043d95ada</id>
<content type='text'>
[originally from svn r8107]
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
[originally from svn r8107]
</pre>
</div>
</content>
</entry>
<entry>
<title>James H has helpfully provided yet more silly operators for the -A</title>
<updated>2008-06-24T20:58:35+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2008-06-24T20:58:35+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=1df94d233a507a7124d5a636148d3f5a085de397'/>
<id>1df94d233a507a7124d5a636148d3f5a085de397</id>
<content type='text'>
mode. I think some user-defined ruleset configuration options are
now required...

[originally from svn r8092]
</content>
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<pre>
mode. I think some user-defined ruleset configuration options are
now required...

[originally from svn r8092]
</pre>
</div>
</content>
</entry>
<entry>
<title>An option to enable a debugging mode for the BFS.</title>
<updated>2008-06-23T17:34:56+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2008-06-23T17:34:56+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=49a077728fc76d71650e6979f4eb694b61c39e93'/>
<id>49a077728fc76d71650e6979f4eb694b61c39e93</id>
<content type='text'>
[originally from svn r8091]
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
[originally from svn r8091]
</pre>
</div>
</content>
</entry>
<entry>
<title>New -A mode permitting even madder operators, and also -m to try to</title>
<updated>2008-06-09T18:28:03+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2008-06-09T18:28:03+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=3633fec8ae2178782a59136049c1552c9c331556'/>
<id>3633fec8ae2178782a59136049c1552c9c331556</id>
<content type='text'>
print all possible paths to a value. The latter has a lot of
de-duplication left to be done, due to multiple evaluation orders.

[originally from svn r8061]
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
print all possible paths to a value. The latter has a lot of
de-duplication left to be done, due to multiple evaluation orders.

[originally from svn r8061]
</pre>
</div>
</content>
</entry>
<entry>
<title>I'm sick and tired of having unfinished puzzle code lying around on</title>
<updated>2006-10-29T09:41:02+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2006-10-29T09:41:02+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=b3364419daf57fb508b907b3365d34d312fc7b07'/>
<id>b3364419daf57fb508b907b3365d34d312fc7b07</id>
<content type='text'>
several different systems in strange directories. So I'm creating an
`unfinished' directory within source control, and centralising all
my half-finished, half-baked or otherwise half-arsed puzzle
implementations into it. Herewith Sokoban (playable but rubbish
generation), Pearl (Masyu - rubbish generation and nothing else),
Path (Number Link - rubbish generation and nothing else) and NumGame
(the Countdown numbers game - currently just a solver and not even a
generator yet).

[originally from svn r6883]
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
several different systems in strange directories. So I'm creating an
`unfinished' directory within source control, and centralising all
my half-finished, half-baked or otherwise half-arsed puzzle
implementations into it. Herewith Sokoban (playable but rubbish
generation), Pearl (Masyu - rubbish generation and nothing else),
Path (Number Link - rubbish generation and nothing else) and NumGame
(the Countdown numbers game - currently just a solver and not even a
generator yet).

[originally from svn r6883]
</pre>
</div>
</content>
</entry>
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