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<title>puzzles/unfinished/path.c, branch rockbox</title>
<subtitle>My sgt-puzzles tree</subtitle>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/'/>
<entry>
<title>unfinished/path: some jottings towards a solver.</title>
<updated>2020-05-12T21:05:52+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2020-05-12T21:05:52+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=c9b3c3896ca54681d03bd6c25e433affd9809860'/>
<id>c9b3c3896ca54681d03bd6c25e433affd9809860</id>
<content type='text'>
I still don't actually have a solver design, but a recent conversation
sent my brain in some more useful directions than I've come up with
before, so I might as well at least note it all down.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
I still don't actually have a solver design, but a recent conversation
sent my brain in some more useful directions than I've come up with
before, so I might as well at least note it all down.
</pre>
</div>
</content>
</entry>
<entry>
<title>Replace TRUE/FALSE with C99 true/false throughout.</title>
<updated>2018-11-13T21:48:24+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2018-11-13T21:44:02+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=a550ea0a47374705a37f36b0f05ffe9e4c8161fb'/>
<id>a550ea0a47374705a37f36b0f05ffe9e4c8161fb</id>
<content type='text'>
This commit removes the old #defines of TRUE and FALSE from puzzles.h,
and does a mechanical search-and-replace throughout the code to
replace them with the C99 standard lowercase spellings.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This commit removes the old #defines of TRUE and FALSE from puzzles.h,
and does a mechanical search-and-replace throughout the code to
replace them with the C99 standard lowercase spellings.
</pre>
</div>
</content>
</entry>
<entry>
<title>Assorted char * -&gt; const char * API changes.</title>
<updated>2017-10-01T15:35:00+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2017-10-01T13:04:47+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=3276376d1be74b66970b88c3e941dcedf8d22474'/>
<id>3276376d1be74b66970b88c3e941dcedf8d22474</id>
<content type='text'>
I went through all the char * parameters and return values I could see
in puzzles.h by eye and spotted ones that surely ought to have been
const all along.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
I went through all the char * parameters and return values I could see
in puzzles.h by eye and spotted ones that surely ought to have been
const all along.
</pre>
</div>
</content>
</entry>
<entry>
<title>I'm sick and tired of having unfinished puzzle code lying around on</title>
<updated>2006-10-29T09:41:02+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2006-10-29T09:41:02+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=b3364419daf57fb508b907b3365d34d312fc7b07'/>
<id>b3364419daf57fb508b907b3365d34d312fc7b07</id>
<content type='text'>
several different systems in strange directories. So I'm creating an
`unfinished' directory within source control, and centralising all
my half-finished, half-baked or otherwise half-arsed puzzle
implementations into it. Herewith Sokoban (playable but rubbish
generation), Pearl (Masyu - rubbish generation and nothing else),
Path (Number Link - rubbish generation and nothing else) and NumGame
(the Countdown numbers game - currently just a solver and not even a
generator yet).

[originally from svn r6883]
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
several different systems in strange directories. So I'm creating an
`unfinished' directory within source control, and centralising all
my half-finished, half-baked or otherwise half-arsed puzzle
implementations into it. Herewith Sokoban (playable but rubbish
generation), Pearl (Masyu - rubbish generation and nothing else),
Path (Number Link - rubbish generation and nothing else) and NumGame
(the Countdown numbers game - currently just a solver and not even a
generator yet).

[originally from svn r6883]
</pre>
</div>
</content>
</entry>
</feed>
