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<title>puzzles/unfinished/pearl.R, branch master</title>
<subtitle>My sgt-puzzles tree</subtitle>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/'/>
<entry>
<title>New puzzle! Or rather, new-ish, because this one has been lying around</title>
<updated>2012-01-22T14:14:26+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2012-01-22T14:14:26+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=b16eece9fc502afb9dfb0aca9fd7bfba2239d3e3'/>
<id>b16eece9fc502afb9dfb0aca9fd7bfba2239d3e3</id>
<content type='text'>
in the 'unfinished' directory for a while, and has now been finished
up thanks to James Harvey putting in some effort and galvanising me to
put in the rest. This is 'Pearl', an implementation of Nikoli's 'Masyu'.

The code in Loopy that generates a random loop along grid edges to use
as the puzzle solution has been abstracted out into loopgen.[ch] so
that Pearl can use it for its puzzle solutions too. I've also
introduced a new utility module called 'tdq' (for 'to-do queue').

[originally from svn r9379]
</content>
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<pre>
in the 'unfinished' directory for a while, and has now been finished
up thanks to James Harvey putting in some effort and galvanising me to
put in the rest. This is 'Pearl', an implementation of Nikoli's 'Masyu'.

The code in Loopy that generates a random loop along grid edges to use
as the puzzle solution has been abstracted out into loopgen.[ch] so
that Pearl can use it for its puzzle solutions too. I've also
introduced a new utility module called 'tdq' (for 'to-do queue').

[originally from svn r9379]
</pre>
</div>
</content>
</entry>
<entry>
<title>Bring the unfinished .R files into line with the current conventions.</title>
<updated>2009-01-06T23:21:42+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2009-01-06T23:21:42+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=6328483bb4206bed33e261e39b1a4d416adf2032'/>
<id>6328483bb4206bed33e261e39b1a4d416adf2032</id>
<content type='text'>
[originally from svn r8395]
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<pre>
[originally from svn r8395]
</pre>
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</content>
</entry>
<entry>
<title>Bring .R files for nullgame and unfinished puzzles up to date with the rest of</title>
<updated>2006-12-29T22:43:47+00:00</updated>
<author>
<name>Jacob Nevins</name>
<email>jacobn@chiark.greenend.org.uk</email>
</author>
<published>2006-12-29T22:43:47+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=7834793e41ba57cadb371f07de55d8deae57ca22'/>
<id>7834793e41ba57cadb371f07de55d8deae57ca22</id>
<content type='text'>
the world (by adding icon support).

[originally from svn r7038]
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<pre>
the world (by adding icon support).

[originally from svn r7038]
</pre>
</div>
</content>
</entry>
<entry>
<title>I'm sick and tired of having unfinished puzzle code lying around on</title>
<updated>2006-10-29T09:41:02+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2006-10-29T09:41:02+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=b3364419daf57fb508b907b3365d34d312fc7b07'/>
<id>b3364419daf57fb508b907b3365d34d312fc7b07</id>
<content type='text'>
several different systems in strange directories. So I'm creating an
`unfinished' directory within source control, and centralising all
my half-finished, half-baked or otherwise half-arsed puzzle
implementations into it. Herewith Sokoban (playable but rubbish
generation), Pearl (Masyu - rubbish generation and nothing else),
Path (Number Link - rubbish generation and nothing else) and NumGame
(the Countdown numbers game - currently just a solver and not even a
generator yet).

[originally from svn r6883]
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
several different systems in strange directories. So I'm creating an
`unfinished' directory within source control, and centralising all
my half-finished, half-baked or otherwise half-arsed puzzle
implementations into it. Herewith Sokoban (playable but rubbish
generation), Pearl (Masyu - rubbish generation and nothing else),
Path (Number Link - rubbish generation and nothing else) and NumGame
(the Countdown numbers game - currently just a solver and not even a
generator yet).

[originally from svn r6883]
</pre>
</div>
</content>
</entry>
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