<feed xmlns='http://www.w3.org/2005/Atom'>
<title>puzzles/untangle.c, branch rockbox</title>
<subtitle>My sgt-puzzles tree</subtitle>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/'/>
<entry>
<title>Untangle: Implement game_get_cursor_location.</title>
<updated>2020-12-08T00:27:19+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>franklin@rockbox.org</email>
</author>
<published>2020-07-07T02:36:25+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=0d188b7c6771c300fe0d63562c2bde7243a2de64'/>
<id>0d188b7c6771c300fe0d63562c2bde7243a2de64</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Untangle: return UI_UPDATE instead of ""</title>
<updated>2020-12-08T00:27:19+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>me@fwei.tk</email>
</author>
<published>2017-10-29T21:39:09+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=ddbf45f92e1433c87e4406af3df37c0f90f6f5d7'/>
<id>ddbf45f92e1433c87e4406af3df37c0f90f6f5d7</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Untangle: change cursor-only behavior</title>
<updated>2020-12-08T00:27:19+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>me@fwei.tk</email>
</author>
<published>2017-08-17T19:26:41+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=b4b86bbdbeb99c9fd9cfa6b61454047eb5e8fe20'/>
<id>b4b86bbdbeb99c9fd9cfa6b61454047eb5e8fe20</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Untangle: add cursor-only interface.</title>
<updated>2020-12-08T00:27:19+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>git@fwei.tk</email>
</author>
<published>2017-01-07T20:06:21+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=938c21856f1fd58cf80bbfacab5b7a2b87018572'/>
<id>938c21856f1fd58cf80bbfacab5b7a2b87018572</id>
<content type='text'>
This allows the user to play with only the cursor keys and
select. Mouse control remains unchanged.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This allows the user to play with only the cursor keys and
select. Mouse control remains unchanged.
</pre>
</div>
</content>
</entry>
<entry>
<title>Add method for frontends to query the backend's cursor location.</title>
<updated>2020-12-07T19:40:06+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>franklin@rockbox.org</email>
</author>
<published>2020-07-07T02:06:30+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=78bc9ea7f79f379634f822d5f95242900f5716b9'/>
<id>78bc9ea7f79f379634f822d5f95242900f5716b9</id>
<content type='text'>
The Rockbox frontend allows games to be displayed in a "zoomed-in"
state targets with small displays. Currently we use a modal interface
-- a "viewing" mode in which the cursor keys are used to pan around
the rendered bitmap; and an "interaction" mode that actually sends
keys to the game.

This commit adds a midend_get_cursor_location() function to allow the
frontend to retrieve the backend's cursor location or other "region of
interest" -- such as the player location in Cube or Inertia.

With this information, the Rockbox frontend can now intelligently
follow the cursor around in the zoomed-in state, eliminating the need
for a modal interface.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The Rockbox frontend allows games to be displayed in a "zoomed-in"
state targets with small displays. Currently we use a modal interface
-- a "viewing" mode in which the cursor keys are used to pan around
the rendered bitmap; and an "interaction" mode that actually sends
keys to the game.

This commit adds a midend_get_cursor_location() function to allow the
frontend to retrieve the backend's cursor location or other "region of
interest" -- such as the player location in Cube or Inertia.

With this information, the Rockbox frontend can now intelligently
follow the cursor around in the zoomed-in state, eliminating the need
for a modal interface.
</pre>
</div>
</content>
</entry>
<entry>
<title>Use C99 bool within source modules.</title>
<updated>2018-11-13T21:48:24+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2018-11-13T21:45:44+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=5f5b284c0bddbe67de14b2d2bfb596bc7ba1298a'/>
<id>5f5b284c0bddbe67de14b2d2bfb596bc7ba1298a</id>
<content type='text'>
This is the main bulk of this boolification work, but although it's
making the largest actual change, it should also be the least
disruptive to anyone interacting with this code base downstream of me,
because it doesn't modify any interface between modules: all the
inter-module APIs were updated one by one in the previous commits.
This just cleans up the code within each individual source file to use
bool in place of int where I think that makes things clearer.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This is the main bulk of this boolification work, but although it's
making the largest actual change, it should also be the least
disruptive to anyone interacting with this code base downstream of me,
because it doesn't modify any interface between modules: all the
inter-module APIs were updated one by one in the previous commits.
This just cleans up the code within each individual source file to use
bool in place of int where I think that makes things clearer.
</pre>
</div>
</content>
</entry>
<entry>
<title>Replace TRUE/FALSE with C99 true/false throughout.</title>
<updated>2018-11-13T21:48:24+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2018-11-13T21:44:02+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=a550ea0a47374705a37f36b0f05ffe9e4c8161fb'/>
<id>a550ea0a47374705a37f36b0f05ffe9e4c8161fb</id>
<content type='text'>
This commit removes the old #defines of TRUE and FALSE from puzzles.h,
and does a mechanical search-and-replace throughout the code to
replace them with the C99 standard lowercase spellings.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This commit removes the old #defines of TRUE and FALSE from puzzles.h,
and does a mechanical search-and-replace throughout the code to
replace them with the C99 standard lowercase spellings.
</pre>
</div>
</content>
</entry>
<entry>
<title>Adopt C99 bool in the game backend API.</title>
<updated>2018-11-13T21:34:42+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2018-11-13T21:34:42+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=a76d269cf222ba81e717c7e9046db391f19036eb'/>
<id>a76d269cf222ba81e717c7e9046db391f19036eb</id>
<content type='text'>
encode_params, validate_params and new_desc now take a bool parameter;
fetch_preset, can_format_as_text_now and timing_state all return bool;
and the data fields is_timed, wants_statusbar and can_* are all bool.
All of those were previously typed as int, but semantically boolean.

This commit changes the API declarations in puzzles.h, updates all the
games to match (including the unfinisheds), and updates the developer
docs as well.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
encode_params, validate_params and new_desc now take a bool parameter;
fetch_preset, can_format_as_text_now and timing_state all return bool;
and the data fields is_timed, wants_statusbar and can_* are all bool.
All of those were previously typed as int, but semantically boolean.

This commit changes the API declarations in puzzles.h, updates all the
games to match (including the unfinisheds), and updates the developer
docs as well.
</pre>
</div>
</content>
</entry>
<entry>
<title>Add a request_keys() function with a midend wrapper.</title>
<updated>2018-04-22T16:04:50+00:00</updated>
<author>
<name>Franklin Wei</name>
<email>me@fwei.tk</email>
</author>
<published>2018-04-17T20:18:16+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=60a929a250cf4f7f87ac082e5705f9a838a7f8c8'/>
<id>60a929a250cf4f7f87ac082e5705f9a838a7f8c8</id>
<content type='text'>
This function gives the front end a way to find out what keys the back
end requires; and as such it is mostly useful for ports without a
keyboard. It is based on changes originally found in Chris Boyle's
Android port, though some modifications were needed to make it more
flexible.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This function gives the front end a way to find out what keys the back
end requires; and as such it is mostly useful for ports without a
keyboard. It is based on changes originally found in Chris Boyle's
Android port, though some modifications were needed to make it more
flexible.
</pre>
</div>
</content>
</entry>
<entry>
<title>Assorted char * -&gt; const char * API changes.</title>
<updated>2017-10-01T15:35:00+00:00</updated>
<author>
<name>Simon Tatham</name>
<email>anakin@pobox.com</email>
</author>
<published>2017-10-01T13:04:47+00:00</published>
<link rel='alternate' type='text/html' href='https://www.franklinwei.com/cgit/puzzles/commit/?id=3276376d1be74b66970b88c3e941dcedf8d22474'/>
<id>3276376d1be74b66970b88c3e941dcedf8d22474</id>
<content type='text'>
I went through all the char * parameters and return values I could see
in puzzles.h by eye and spotted ones that surely ought to have been
const all along.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
I went through all the char * parameters and return values I could see
in puzzles.h by eye and spotted ones that surely ought to have been
const all along.
</pre>
</div>
</content>
</entry>
</feed>
