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| author | Ben Harris <bjh21@bjh21.me.uk> | 2023-06-04 18:42:58 +0100 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2023-06-11 00:33:27 +0100 |
| commit | a9af3fda1d784c42d486a019a0a4e947f762af70 (patch) | |
| tree | 8cb5d37274541dae804cd11d944feb41ffa1d40b /filling.c | |
| parent | b08c13f5f47a8541961fc150142523b061d3d9c6 (diff) | |
| download | puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.zip puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.tar.gz puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.tar.bz2 puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.tar.xz | |
Rename UI_UPDATE as MOVE_UI_UPDATE
All the other constants named UI_* are special key names that can be
passed to midend_process_key(), but UI_UPDATE is a special return value
from the back-end interpret_move() function instead. This renaming
makes the distinction clear and provides a naming convention for future
special return values from interpret_move().
Diffstat (limited to 'filling.c')
| -rw-r--r-- | filling.c | 18 |
1 files changed, 9 insertions, 9 deletions
@@ -1493,22 +1493,22 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->sel[w*ty+tx] = true; } ui->cur_visible = false; - return UI_UPDATE; + return MOVE_UI_UPDATE; } if (IS_CURSOR_MOVE(button)) { ui->cur_visible = true; move_cursor(button, &ui->cur_x, &ui->cur_y, w, h, false); if (ui->keydragging) goto select_square; - return UI_UPDATE; + return MOVE_UI_UPDATE; } if (button == CURSOR_SELECT) { if (!ui->cur_visible) { ui->cur_visible = true; - return UI_UPDATE; + return MOVE_UI_UPDATE; } ui->keydragging = !ui->keydragging; - if (!ui->keydragging) return UI_UPDATE; + if (!ui->keydragging) return MOVE_UI_UPDATE; select_square: if (!ui->sel) { @@ -1517,12 +1517,12 @@ static char *interpret_move(const game_state *state, game_ui *ui, } if (!state->shared->clues[w*ui->cur_y + ui->cur_x]) ui->sel[w*ui->cur_y + ui->cur_x] = true; - return UI_UPDATE; + return MOVE_UI_UPDATE; } if (button == CURSOR_SELECT2) { if (!ui->cur_visible) { ui->cur_visible = true; - return UI_UPDATE; + return MOVE_UI_UPDATE; } if (!ui->sel) { ui->sel = snewn(w*h, bool); @@ -1536,14 +1536,14 @@ static char *interpret_move(const game_state *state, game_ui *ui, sfree(ui->sel); ui->sel = NULL; } - return UI_UPDATE; + return MOVE_UI_UPDATE; } if (button == '\b' || button == 27) { sfree(ui->sel); ui->sel = NULL; ui->keydragging = false; - return UI_UPDATE; + return MOVE_UI_UPDATE; } if (button < '0' || button > '9') return NULL; @@ -1578,7 +1578,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, sfree(ui->sel); ui->sel = NULL; /* Need to update UI at least, as we cleared the selection */ - return move ? move : UI_UPDATE; + return move ? move : MOVE_UI_UPDATE; } static game_state *execute_move(const game_state *state, const char *move) |