diff options
| author | Simon Tatham <anakin@pobox.com> | 2005-06-07 17:57:50 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-06-07 17:57:50 +0000 |
| commit | 02035753f817173a6861d1fc4bec437508cec42d (patch) | |
| tree | ce9bd77bcb19939150b2ffc7b53e2cd599016dd8 /gtk.c | |
| parent | 69f7e7f8f5890946f4625fc071eb3f8313b17238 (diff) | |
| download | puzzles-02035753f817173a6861d1fc4bec437508cec42d.zip puzzles-02035753f817173a6861d1fc4bec437508cec42d.tar.gz puzzles-02035753f817173a6861d1fc4bec437508cec42d.tar.bz2 puzzles-02035753f817173a6861d1fc4bec437508cec42d.tar.xz | |
All the games in this collection have always defined their graphics
in terms of a constant TILE_SIZE (or equivalent). Here's a
surprisingly small patch which switches this constant into a
run-time variable.
The only observable behaviour change should be on Windows, which
physically does not permit the creation of windows larger than the
screen; if you try to create a puzzle (Net makes this plausible)
large enough to encounter this restriction, the Windows front end
should automatically re-adjust the puzzle's tile size so that it
does fit within the available space.
On GTK, I haven't done this, on the grounds that X _does_ permit
windows larger than the screen, and many X window managers already
provide the means to navigate around such a window. Gareth said he'd
rather navigate around a huge Net window than have it shrunk to fit
on one screen. I'm uncertain that this makes sense for all puzzles -
Pattern in particular strikes me as something that might be better
off shrunk to fit - so I may have to change policy later or make it
configurable.
On OS X, I also haven't done automatic shrinkage to fit on one
screen, largely because I didn't have the courage to address the
question of multiple monitors and what that means for the entire
concept :-)
[originally from svn r5913]
Diffstat (limited to 'gtk.c')
| -rw-r--r-- | gtk.c | 65 |
1 files changed, 53 insertions, 12 deletions
@@ -79,6 +79,8 @@ struct frontend { void *paste_data; int paste_data_len; char *laststatus; + int pw, ph; /* pixmap size (w, h are area size) */ + int ox, oy; /* offset of pixmap in drawing area */ }; void get_random_seed(void **randseed, int *randseedsize) @@ -311,7 +313,7 @@ void end_draw(frontend *fe) fe->area->style->fg_gc[GTK_WIDGET_STATE(fe->area)], fe->pixmap, fe->bbox_l, fe->bbox_u, - fe->bbox_l, fe->bbox_u, + fe->ox + fe->bbox_l, fe->oy + fe->bbox_u, fe->bbox_r - fe->bbox_l, fe->bbox_d - fe->bbox_u); } } @@ -397,7 +399,8 @@ static gint button_event(GtkWidget *widget, GdkEventButton *event, if (event->type == GDK_BUTTON_RELEASE) button += LEFT_RELEASE - LEFT_BUTTON; - if (!midend_process_key(fe->me, event->x, event->y, button)) + if (!midend_process_key(fe->me, event->x - fe->ox, + event->y - fe->oy, button)) gtk_widget_destroy(fe->window); return TRUE; @@ -421,7 +424,8 @@ static gint motion_event(GtkWidget *widget, GdkEventMotion *event, else return FALSE; /* don't even know what button! */ - if (!midend_process_key(fe->me, event->x, event->y, button)) + if (!midend_process_key(fe->me, event->x - fe->ox, + event->y - fe->oy, button)) gtk_widget_destroy(fe->window); return TRUE; @@ -436,7 +440,7 @@ static gint expose_area(GtkWidget *widget, GdkEventExpose *event, gdk_draw_pixmap(widget->window, widget->style->fg_gc[GTK_WIDGET_STATE(widget)], fe->pixmap, - event->area.x, event->area.y, + event->area.x - fe->ox, event->area.y - fe->oy, event->area.x, event->area.y, event->area.width, event->area.height); } @@ -463,15 +467,24 @@ static gint configure_area(GtkWidget *widget, { frontend *fe = (frontend *)data; GdkGC *gc; + int x, y; if (fe->pixmap) gdk_pixmap_unref(fe->pixmap); - fe->pixmap = gdk_pixmap_new(widget->window, fe->w, fe->h, -1); + x = fe->w = event->width; + y = fe->h = event->height; + midend_size(fe->me, &x, &y, TRUE); + fe->pw = x; + fe->ph = y; + fe->ox = (fe->w - fe->pw) / 2; + fe->oy = (fe->h - fe->ph) / 2; + + fe->pixmap = gdk_pixmap_new(widget->window, fe->pw, fe->ph, -1); gc = gdk_gc_new(fe->area->window); gdk_gc_set_foreground(gc, &fe->colours[0]); - gdk_draw_rectangle(fe->pixmap, gc, 1, 0, 0, fe->w, fe->h); + gdk_draw_rectangle(fe->pixmap, gc, 1, 0, 0, fe->pw, fe->ph); gdk_gc_unref(gc); midend_force_redraw(fe->me); @@ -816,6 +829,29 @@ static void menu_key_event(GtkMenuItem *menuitem, gpointer data) gtk_widget_destroy(fe->window); } +static void get_size(frontend *fe, int *px, int *py) +{ + int x, y; + + /* + * Currently I don't want to make the GTK port scale large + * puzzles to fit on the screen. This is because X does permit + * extremely large windows and many window managers provide a + * means of navigating round them, and the users I consulted + * before deciding said that they'd rather have enormous puzzle + * windows spanning multiple screen pages than have them + * shrunk. I could change my mind later or introduce + * configurability; this would be the place to do so, by + * replacing the initial values of x and y with the screen + * dimensions. + */ + x = INT_MAX; + y = INT_MAX; + midend_size(fe->me, &x, &y, FALSE); + *px = x; + *py = y; +} + static void menu_preset_event(GtkMenuItem *menuitem, gpointer data) { frontend *fe = (frontend *)data; @@ -825,10 +861,11 @@ static void menu_preset_event(GtkMenuItem *menuitem, gpointer data) midend_set_params(fe->me, params); midend_new_game(fe->me); - midend_size(fe->me, &x, &y); - gtk_drawing_area_size(GTK_DRAWING_AREA(fe->area), x, y); + get_size(fe, &x, &y); fe->w = x; fe->h = y; + gtk_drawing_area_size(GTK_DRAWING_AREA(fe->area), x, y); + gtk_window_resize(GTK_WINDOW(fe->window), 1, 1); } GdkAtom compound_text_atom, utf8_string_atom; @@ -969,10 +1006,11 @@ static void menu_config_event(GtkMenuItem *menuitem, gpointer data) return; midend_new_game(fe->me); - midend_size(fe->me, &x, &y); - gtk_drawing_area_size(GTK_DRAWING_AREA(fe->area), x, y); + get_size(fe, &x, &y); fe->w = x; fe->h = y; + gtk_drawing_area_size(GTK_DRAWING_AREA(fe->area), x, y); + gtk_window_resize(GTK_WINDOW(fe->window), 1, 1); } static void menu_about_event(GtkMenuItem *menuitem, gpointer data) @@ -1201,12 +1239,12 @@ static frontend *new_window(char *game_id, char **error) fe->statusbar = NULL; fe->area = gtk_drawing_area_new(); - midend_size(fe->me, &x, &y); + get_size(fe, &x, &y); gtk_drawing_area_size(GTK_DRAWING_AREA(fe->area), x, y); fe->w = x; fe->h = y; - gtk_box_pack_end(vbox, fe->area, FALSE, FALSE, 0); + gtk_box_pack_end(vbox, fe->area, TRUE, TRUE, 0); fe->pixmap = NULL; fe->fonts = NULL; @@ -1246,6 +1284,9 @@ static frontend *new_window(char *game_id, char **error) gtk_widget_show(fe->area); gtk_widget_show(fe->window); + gdk_window_set_background(fe->area->window, &fe->colours[0]); + gdk_window_set_background(fe->window->window, &fe->colours[0]); + return fe; } |