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authorSimon Tatham <anakin@pobox.com>2005-10-22 16:27:54 +0000
committerSimon Tatham <anakin@pobox.com>2005-10-22 16:27:54 +0000
commit23ab000b7b038b6810e48a71a94b8287c20a6047 (patch)
tree1e8bcd5adc7c7d3b8179a954bc0e7c1c50cec7af /map.c
parent4faecc77264b6d3e84ae24707af5593490f36796 (diff)
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Cleanup: rename random_init() to random_new(), because it actually
_allocates_ a random_state rather than just initialising one passed in by the caller. [originally from svn r6412]
Diffstat (limited to 'map.c')
-rw-r--r--map.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/map.c b/map.c
index 6302ef7..3b01d9b 100644
--- a/map.c
+++ b/map.c
@@ -1868,7 +1868,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
* outlines by the judicious use of diagonally divided squares.
*/
{
- random_state *rs = random_init(desc, strlen(desc));
+ random_state *rs = random_new(desc, strlen(desc));
int *squares = snewn(wh, int);
int done_something;