diff options
| author | Simon Tatham <anakin@pobox.com> | 2017-10-01 12:52:12 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2017-10-01 15:18:14 +0100 |
| commit | eeb2db283de9115f7256fa4cc49597d63e06b0ab (patch) | |
| tree | 48de59795d6a338ef56c5a0f1e1247478c6ad6b9 /pattern.c | |
| parent | edcf839d4c557c3993d681665829390697353344 (diff) | |
| download | puzzles-eeb2db283de9115f7256fa4cc49597d63e06b0ab.zip puzzles-eeb2db283de9115f7256fa4cc49597d63e06b0ab.tar.gz puzzles-eeb2db283de9115f7256fa4cc49597d63e06b0ab.tar.bz2 puzzles-eeb2db283de9115f7256fa4cc49597d63e06b0ab.tar.xz | |
New name UI_UPDATE for interpret_move's return "".
Now midend.c directly tests the returned pointer for equality to this
value, instead of checking whether it's the empty string.
A minor effect of this is that games may now return a dynamically
allocated empty string from interpret_move() and treat it as just
another legal move description. But I don't expect anyone to be
perverse enough to actually do that! The main purpose is that it
avoids returning a string literal from a function whose return type is
a pointer to _non-const_ char, i.e. we are now one step closer to
being able to make this code base clean under -Wwrite-strings.
Diffstat (limited to 'pattern.c')
| -rw-r--r-- | pattern.c | 12 |
1 files changed, 6 insertions, 6 deletions
@@ -1285,7 +1285,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->drag_start_y = ui->drag_end_y = y; ui->cur_visible = 0; - return ""; /* UI activity occurred */ + return UI_UPDATE; } if (ui->dragging && button == ui->drag) { @@ -1314,7 +1314,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->drag_end_x = x; ui->drag_end_y = y; - return ""; /* UI activity occurred */ + return UI_UPDATE; } if (ui->dragging && button == ui->release) { @@ -1342,7 +1342,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, x1, y1, x2-x1+1, y2-y1+1); return dupstr(buf); } else - return ""; /* UI activity occurred */ + return UI_UPDATE; } if (IS_CURSOR_MOVE(button)) { @@ -1350,12 +1350,12 @@ static char *interpret_move(const game_state *state, game_ui *ui, char buf[80]; move_cursor(button, &ui->cur_x, &ui->cur_y, state->common->w, state->common->h, 0); ui->cur_visible = 1; - if (!control && !shift) return ""; + if (!control && !shift) return UI_UPDATE; newstate = control ? shift ? GRID_UNKNOWN : GRID_FULL : GRID_EMPTY; if (state->grid[y * state->common->w + x] == newstate && state->grid[ui->cur_y * state->common->w + ui->cur_x] == newstate) - return ""; + return UI_UPDATE; sprintf(buf, "%c%d,%d,%d,%d", control ? shift ? 'U' : 'F' : 'E', min(x, ui->cur_x), min(y, ui->cur_y), @@ -1370,7 +1370,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, if (!ui->cur_visible) { ui->cur_visible = 1; - return ""; + return UI_UPDATE; } if (button == CURSOR_SELECT2) |