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authorBen Harris <bjh21@bjh21.me.uk>2023-02-13 22:41:40 +0000
committerBen Harris <bjh21@bjh21.me.uk>2023-04-08 20:08:16 +0100
commit418cb3a5671404d2d91bf221887df2be2ae2654f (patch)
treedd3fe0d67118ca803578708b799aaeab37dc27fd /range.c
parente411db788cfc0d0ed54b3c9b9deb15edba7d237a (diff)
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Make encode_ui() and decode_ui() optional in back-ends
The majority of back-ends define encode_ui() to return NULL and decode_ui() to do nothing. This commit allows them to instead specify the relevant function pointers as NULL, in which case the mid-end won't try to call them. I'm planning to add a parameter to decode_ui(), and if I'm going to have to touch every back-end's version of decode_ui(), I may as well ensure that most of them never need to be touched again. And obviously encode_ui() should go the same way for symmetry.
Diffstat (limited to 'range.c')
-rw-r--r--range.c13
1 files changed, 2 insertions, 11 deletions
diff --git a/range.c b/range.c
index 3e7b00c..8b1b602 100644
--- a/range.c
+++ b/range.c
@@ -1240,15 +1240,6 @@ static void free_ui(game_ui *ui)
sfree(ui);
}
-static char *encode_ui(const game_ui *ui)
-{
- return NULL;
-}
-
-static void decode_ui(game_ui *ui, const char *encoding)
-{
-}
-
static const char *current_key_label(const game_ui *ui,
const game_state *state, int button)
{
@@ -1831,8 +1822,8 @@ struct game const thegame = {
true, game_can_format_as_text_now, game_text_format,
new_ui,
free_ui,
- encode_ui,
- decode_ui,
+ NULL, /* encode_ui */
+ NULL, /* decode_ui */
NULL, /* game_request_keys */
game_changed_state,
current_key_label,