diff options
Diffstat (limited to 'dominosa.c')
| -rw-r--r-- | dominosa.c | 28 |
1 files changed, 15 insertions, 13 deletions
@@ -98,7 +98,7 @@ enum { struct game_params { int n; - int unique; + bool unique; }; struct game_numbers { @@ -117,7 +117,7 @@ struct game_state { struct game_numbers *numbers; int *grid; unsigned short *edges; /* h x w */ - int completed, cheated; + bool completed, cheated; }; static game_params *default_params(void) @@ -352,7 +352,7 @@ static int solver(int w, int h, int n, int *grid, int *output) #endif while (1) { - int done_something = false; + bool done_something = false; /* * For each domino, look at its possible placements, and @@ -861,7 +861,8 @@ static game_state *new_game(midend *me, const game_params *params, state->numbers->numbers[i] = j; } - state->completed = state->cheated = false; + state->completed = false; + state->cheated = false; return state; } @@ -1040,14 +1041,15 @@ static char *game_text_format(const game_state *state) } struct game_ui { - int cur_x, cur_y, cur_visible, highlight_1, highlight_2; + int cur_x, cur_y, highlight_1, highlight_2; + bool cur_visible; }; static game_ui *new_ui(const game_state *state) { game_ui *ui = snew(game_ui); ui->cur_x = ui->cur_y = 0; - ui->cur_visible = 0; + ui->cur_visible = false; ui->highlight_1 = ui->highlight_2 = -1; return ui; } @@ -1070,7 +1072,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate, const game_state *newstate) { if (!oldstate->completed && newstate->completed) - ui->cur_visible = 0; + ui->cur_visible = false; } #define PREFERRED_TILESIZE 32 @@ -1085,7 +1087,7 @@ static void game_changed_state(game_ui *ui, const game_state *oldstate, #define FROMCOORD(x) ( ((x) - BORDER + TILESIZE) / TILESIZE - 1 ) struct game_drawstate { - int started; + bool started; int w, h, tilesize; unsigned long *visible; }; @@ -1134,13 +1136,13 @@ static char *interpret_move(const game_state *state, game_ui *ui, (state->grid[d1] != d1 || state->grid[d2] != d2)) return NULL; - ui->cur_visible = 0; + ui->cur_visible = false; sprintf(buf, "%c%d,%d", (int)(button == RIGHT_BUTTON ? 'E' : 'D'), d1, d2); return dupstr(buf); } else if (IS_CURSOR_MOVE(button)) { - ui->cur_visible = 1; + ui->cur_visible = true; - move_cursor(button, &ui->cur_x, &ui->cur_y, 2*w-1, 2*h-1, 0); + move_cursor(button, &ui->cur_x, &ui->cur_y, 2*w-1, 2*h-1, false); return UI_UPDATE; } else if (IS_CURSOR_SELECT(button)) { @@ -1305,7 +1307,7 @@ static game_state *execute_move(const game_state *state, const char *move) */ if (!ret->completed) { int i, ok = 0; - unsigned char *used = snewn(TRI(n+1), unsigned char); + bool *used = snewn(TRI(n+1), bool); memset(used, 0, TRI(n+1)); for (i = 0; i < wh; i++) @@ -1319,7 +1321,7 @@ static game_state *execute_move(const game_state *state, const char *move) assert(di >= 0 && di < TRI(n+1)); if (!used[di]) { - used[di] = 1; + used[di] = true; ok++; } } |