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-rw-r--r--solo.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/solo.c b/solo.c
index 1dad766..4005f2d 100644
--- a/solo.c
+++ b/solo.c
@@ -4810,7 +4810,7 @@ static game_state *execute_move(const game_state *from, const char *move)
#define GETTILESIZE(cr, w) ( (double)(w-1) / (double)(cr+1) )
static void game_compute_size(const game_params *params, int tilesize,
- int *x, int *y)
+ const game_ui *ui, int *x, int *y)
{
/* Ick: fake up `ds->tilesize' for macro expansion purposes */
struct { int tilesize; } ads, *ds = &ads;
@@ -5330,7 +5330,8 @@ static int game_status(const game_state *state)
return state->completed ? +1 : 0;
}
-static void game_print_size(const game_params *params, float *x, float *y)
+static void game_print_size(const game_params *params, const game_ui *ui,
+ float *x, float *y)
{
int pw, ph;
@@ -5339,7 +5340,7 @@ static void game_print_size(const game_params *params, float *x, float *y)
* for this game, because players will want to jot down no end
* of pencil marks in the squares.
*/
- game_compute_size(params, 900, &pw, &ph);
+ game_compute_size(params, 900, ui, &pw, &ph);
*x = pw / 100.0F;
*y = ph / 100.0F;
}
@@ -5513,7 +5514,8 @@ static void outline_block_structure(drawing *dr, game_drawstate *ds,
sfree(coords);
}
-static void game_print(drawing *dr, const game_state *state, int tilesize)
+static void game_print(drawing *dr, const game_state *state, const game_ui *ui,
+ int tilesize)
{
int cr = state->cr;
int ink = print_mono_colour(dr, 0);