aboutsummaryrefslogtreecommitdiff
path: root/Buildscr (follow)
Commit message (Collapse)AuthorAge
* Comment the Mac build out of Buildscr, since I no longer have aSimon Tatham2012-04-03
| | | | | | working Mac and hence can't build it any more. [originally from svn r9442]
* Introduce a mechanism in Buildscr for optionally building some of theSimon Tatham2011-01-06
| | | | | | | | | | | (more finished) puzzles in 'unfinished', as Java applets only. (The rationale being: puzzles in 'unfinished' can be played locally by people who go to the extra effort of downloading and building the source, but to play them in Java is particularly inconvenient unless I build the Java version myself. I just won't link it from the front page.) [originally from svn r9073]
* Add execute permission to the .exe files inside the zip file.Simon Tatham2009-08-28
| | | | [originally from svn r8634]
* Add a build version designation to the NestedVM build, after JacobSimon Tatham2008-07-05
| | | | | | | pointed out that Help > About in the Java applets on my website currently reports "Unidentified build". [originally from svn r8105]
* Build the Java versions of the puzzles automatically as part of theSimon Tatham2008-06-27
| | | | | | | build process. Also update the new-puzzle checklist to make sure I set up and test the Java applet for any new game I add. [originally from svn r8096]
* Hmm. Telling xvfb to default to a TrueColor visual did help, in thatSimon Tatham2008-03-20
| | | | | | | | | | it got rid of the bogus backgrounds on all the text; but on the other hand it mysteriously caused all the images to become black and white! Serves me right for testing with Bridges which was B&W to start with. Instead, we'll just tell xvfb to use a 24-bit display and let it sort out the visuals for itself; that seems to work better. [originally from svn r7932]
* I _think_, after some fairly random experimentation, that this oughtSimon Tatham2008-03-20
| | | | | | to fix the weird blacked-out text in the xvfb-built screenshots. [originally from svn r7931]
* I still haven't managed to get the WinCE port building via bob, butSimon Tatham2007-05-06
| | | | | | I should at least check in what I've got. [originally from svn r7542]
* Oops. Having built the installer, we need a redirect for it inSimon Tatham2007-02-25
| | | | | | .htaccess. [originally from svn r7324]
* Build an installer for Puzzles.Simon Tatham2007-02-24
| | | | [originally from svn r7319]
* Now we have the new `module' command, use it.Simon Tatham2007-02-05
| | | | [originally from svn r7224]
* Reinstate the icons in the Windows binaries.Simon Tatham2007-02-04
| | | | [originally from svn r7217]
* Forgot to tag the Mac and Windows binaries with the revision number.Simon Tatham2007-02-04
| | | | [originally from svn r7215]
* Looking for puzzles*.tar.gz in the right directory is liable to makeSimon Tatham2007-02-04
| | | | | | the .htaccess build work better :-) [originally from svn r7214]
* Build script for Puzzles using bob. I've also added a piece of extraSimon Tatham2007-02-04
infrastructure to the mkfiles.pl framework for the convenience of the build script: it generates `wingames.lst', a list of the Windows binaries which are ship-worthy games as opposed to nullgame or command-line auxiliary programs. [originally from svn r7206]