| Commit message (Collapse) | Author | Age |
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custom game configuration code from working in the Java applets.
[originally from svn r8192]
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[originally from svn r8106]
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argv[1], which in turn feeds it into the midend as a game ID. This
can of course take any of the forms supported by the native C
puzzles: a pure game parameter string, a params:description specific
game ID, or a params#seed random game ID.
[originally from svn r8095]
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to resize the puzzle to zero size. Ignore all such requests, in the
assumption that a more sensible resize will be along soon enough
(which does seem to happen, though I haven't debugged the NestedVM
front end hard enough to figure out why the bogus resizes happen in
the first place).
[originally from svn r8094]
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NestedVM. Wow!
[originally from svn r8064]
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