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* Introduce, and implement as usefully as I can in all front ends, aSimon Tatham2009-12-27
| | | | | | | | | | new function in the drawing API which permits the display of text from outside basic ASCII. A fallback mechanism is provided so that puzzles can give a list of strings they'd like to display in order of preference and the system will return the best one it can manage; puzzles are required to cope with ASCII-only front ends. [originally from svn r8793]
* Fix the Java front end's vertical text positioning whenSimon Tatham2009-02-22
| | | | | | | | | | ALIGN_VNORMAL is in use: ALIGN_VNORMAL indicates that the supplied y-coordinate denotes the _baseline_ of the text, not its top, so adding on 'asc' to convert to the baseline is wrong. This only affects Tents, at present. [originally from svn r8452]
* Cut-and-paste error which was preventing any drop-down list in theSimon Tatham2008-09-19
| | | | | | custom game configuration code from working in the Java applets. [originally from svn r8192]
* Remove rogue diagnostic.Simon Tatham2008-07-05
| | | | [originally from svn r8106]
* Handle a <param name="game_id"> by passing it in to the C side asSimon Tatham2008-06-26
| | | | | | | | | argv[1], which in turn feeds it into the midend as a game ID. This can of course take any of the forms supported by the native C puzzles: a pure game parameter string, a params:description specific game ID, or a params#seed random game ID. [originally from svn r8095]
* The Java console keeps showing up error reports due to being askedSimon Tatham2008-06-26
| | | | | | | | | | to resize the puzzle to zero size. Ignore all such requests, in the assumption that a more sensible resize will be along soon enough (which does seem to happen, though I haven't debugged the NestedVM front end hard enough to figure out why the bogus resizes happen in the first place). [originally from svn r8094]
* Michael Schierl's patch to compile the puzzles as Java applets usingSimon Tatham2008-06-10
NestedVM. Wow! [originally from svn r8064]