| Commit message (Collapse) | Author | Age |
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net.exe.
[originally from svn r4215]
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[originally from svn r4206]
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is (a) pretty feeble, and (b) means that although Net seeds transfer
between platforms and still generate the same game, there's a
suspicious discrepancy in the typical seed _generated_ by each
platform.
I have a better RNG kicking around in this code base already, so
I'll just use it. Each midend has its own random_state, which it
passes to new_game_seed() as required. A handy consequence of this
is that initial seed data is now passed to midend_new(), which means
that new platform implementors are unlikely to forget to seed the
RNG because failure to do so causes a compile error!
[originally from svn r4187]
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[originally from svn r4174]
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two new simple games `fifteen' and `sixteen'.
[originally from svn r4173]
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[originally from svn r4169]
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are now expected to provide a list of `presets' (game_params plus a
name) which are selectable from the menu. This means I can play
both Octahedron and Cube without recompiling in between :-)
While I'm here, also enabled a Cygwin makefile, which Just Worked.
[originally from svn r4158]
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GDI - there are blobs in the middle of powered lines in Net. But
it's 99% there now.
[originally from svn r4156]
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the tetrahedron, octahedron and icosahedron.
[originally from svn r4151]
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games.
[originally from svn r4138]
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