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2012-09-09New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham
2011-06-19Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham
2011-05-04Fix warnings generated by gcc 4.6.0 about variables set but notSimon Tatham
2011-04-02Add a function to every game backend which indicates whether a gameSimon Tatham
2009-07-01More defensive-coding fixes from James H.Simon Tatham
2009-02-05Lee Dowling points out that duplicating the entire grid dataSimon Tatham
2008-09-13Patch from James H providing lots more paranoid casting. Also oneSimon Tatham
2008-09-06New infrastructure feature. Games are now permitted to beSimon Tatham
2006-12-24HTML Help support for Puzzles, with the same kind of automaticSimon Tatham
2005-10-22Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham
2005-10-22Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham
2005-10-22Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham
2005-08-18Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham
2005-07-17Quite a few instances of the Cardinal Error of Ctype were turned upSimon Tatham
2005-07-10game_timing_state() now has access to the game_ui. This means thatSimon Tatham
2005-07-05Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins
2005-07-05Refactored the game_size() interface, which was getting reallySimon Tatham
2005-07-03draw_polygon() and draw_circle() have always had a portabilitySimon Tatham
2005-06-28New {en,de}code_ui functions should be static. Oops.Simon Tatham
2005-06-28More serialisation changes: the game_aux_info structure has now beenSimon Tatham
2005-06-28Another function pair required for serialisation; these ones saveSimon Tatham
2005-06-27Re-architecting of the game backend interface. make_move() has beenSimon Tatham
2005-06-17Infrastructure change which I've been thinking about for a while:Simon Tatham
2005-06-07All the games in this collection have always defined their graphicsSimon Tatham
2005-06-06Introduce a new game backend function (there seem to have been a lotSimon Tatham
2005-06-01Miscellaneous fixes from James Harvey's PalmOS porting work:Simon Tatham
2005-05-31Better mouse button handling in Mines:Simon Tatham
2005-05-31Move definition of PI into puzzles.h. If nothing else, the definition in cube.cJacob Nevins
2005-05-31Mouse-based interface for Cube: you left-click anywhere on the gridSimon Tatham
2005-05-30Added an `interactive' flag to new_game_desc(), which toggles MinesSimon Tatham
2005-05-30First cut at a game timer. Yet another backend function whichSimon Tatham
2005-05-30Mines now follows the conventional approach of offering a completelySimon Tatham
2005-05-30Infrastructure change: game_anim_length and game_flash_length nowSimon Tatham
2005-05-26Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.Jacob Nevins
2005-05-17Cube's dup_game() function was missing a field. Oops.Simon Tatham
2005-05-16The game IDs for Net (and Netslide) have always been random seedsSimon Tatham
2005-05-12I've had two complaints that Solo ought to recognise the numericSimon Tatham
2005-05-02Silly (but harmless) typo.Simon Tatham
2005-05-02Added an automatic `Solve' feature to most games. This is useful forSimon Tatham
2005-05-02Introduce the concept of a `game_aux_info' structure. This isSimon Tatham
2005-05-01Introduced a new function in every game which formats a game_stateSimon Tatham
2005-05-01I can never remember what that `TRUE' means in the game structureSimon Tatham
2005-01-22Arrange that we really _can_ compile all the puzzles into a singleSimon Tatham
2005-01-17Rather than each game backend file exporting a whole load ofSimon Tatham
2004-08-17Now we have the `dir' parameter, we should use it where it makesSimon Tatham
2004-08-16After discussion with Simon, the game redraw functions are now passed a newJacob Nevins
2004-08-16Added a help file, mostly thanks to Jacob.Simon Tatham
2004-05-19Introduce routines in each game module to encode a set of gameSimon Tatham
2004-05-11Framework alteration: we now support a `game_ui' structure inSimon Tatham
2004-05-03GTK and Windows appear to handle timers very differently:Simon Tatham