| Commit message (Expand) | Author |
| 2009-07-01 | More defensive-coding fixes from James H. | Simon Tatham |
| 2009-02-05 | Lee Dowling points out that duplicating the entire grid data | Simon Tatham |
| 2008-09-13 | Patch from James H providing lots more paranoid casting. Also one | Simon Tatham |
| 2008-09-06 | New infrastructure feature. Games are now permitted to be | Simon Tatham |
| 2006-12-24 | HTML Help support for Puzzles, with the same kind of automatic | Simon Tatham |
| 2005-10-22 | Cleanup: it was absolutely stupid for game_wants_statusbar() to be a | Simon Tatham |
| 2005-10-22 | Cleanup: remove the game_state parameter to game_colours(). No game | Simon Tatham |
| 2005-10-22 | Cleanup: the `mouse_priorities' field in the back end has been a | Simon Tatham |
| 2005-08-18 | Substantial infrastructure upheaval. I've separated the drawing API | Simon Tatham |
| 2005-07-17 | Quite a few instances of the Cardinal Error of Ctype were turned up | Simon Tatham |
| 2005-07-10 | game_timing_state() now has access to the game_ui. This means that | Simon Tatham |
| 2005-07-05 | Add a `full' parameter to validate_params(), analogous to the one in | Jacob Nevins |
| 2005-07-05 | Refactored the game_size() interface, which was getting really | Simon Tatham |
| 2005-07-03 | draw_polygon() and draw_circle() have always had a portability | Simon Tatham |
| 2005-06-28 | New {en,de}code_ui functions should be static. Oops. | Simon Tatham |
| 2005-06-28 | More serialisation changes: the game_aux_info structure has now been | Simon Tatham |
| 2005-06-28 | Another function pair required for serialisation; these ones save | Simon Tatham |
| 2005-06-27 | Re-architecting of the game backend interface. make_move() has been | Simon Tatham |
| 2005-06-17 | Infrastructure change which I've been thinking about for a while: | Simon Tatham |
| 2005-06-07 | All the games in this collection have always defined their graphics | Simon Tatham |
| 2005-06-06 | Introduce a new game backend function (there seem to have been a lot | Simon Tatham |
| 2005-06-01 | Miscellaneous fixes from James Harvey's PalmOS porting work: | Simon Tatham |
| 2005-05-31 | Better mouse button handling in Mines: | Simon Tatham |
| 2005-05-31 | Move definition of PI into puzzles.h. If nothing else, the definition in cube.c | Jacob Nevins |
| 2005-05-31 | Mouse-based interface for Cube: you left-click anywhere on the grid | Simon Tatham |
| 2005-05-30 | Added an `interactive' flag to new_game_desc(), which toggles Mines | Simon Tatham |
| 2005-05-30 | First cut at a game timer. Yet another backend function which | Simon Tatham |
| 2005-05-30 | Mines now follows the conventional approach of offering a completely | Simon Tatham |
| 2005-05-30 | Infrastructure change: game_anim_length and game_flash_length now | Simon Tatham |
| 2005-05-26 | Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net. | Jacob Nevins |
| 2005-05-17 | Cube's dup_game() function was missing a field. Oops. | Simon Tatham |
| 2005-05-16 | The game IDs for Net (and Netslide) have always been random seeds | Simon Tatham |
| 2005-05-12 | I've had two complaints that Solo ought to recognise the numeric | Simon Tatham |
| 2005-05-02 | Silly (but harmless) typo. | Simon Tatham |
| 2005-05-02 | Added an automatic `Solve' feature to most games. This is useful for | Simon Tatham |
| 2005-05-02 | Introduce the concept of a `game_aux_info' structure. This is | Simon Tatham |
| 2005-05-01 | Introduced a new function in every game which formats a game_state | Simon Tatham |
| 2005-05-01 | I can never remember what that `TRUE' means in the game structure | Simon Tatham |
| 2005-01-22 | Arrange that we really _can_ compile all the puzzles into a single | Simon Tatham |
| 2005-01-17 | Rather than each game backend file exporting a whole load of | Simon Tatham |
| 2004-08-17 | Now we have the `dir' parameter, we should use it where it makes | Simon Tatham |
| 2004-08-16 | After discussion with Simon, the game redraw functions are now passed a new | Jacob Nevins |
| 2004-08-16 | Added a help file, mostly thanks to Jacob. | Simon Tatham |
| 2004-05-19 | Introduce routines in each game module to encode a set of game | Simon Tatham |
| 2004-05-11 | Framework alteration: we now support a `game_ui' structure in | Simon Tatham |
| 2004-05-03 | GTK and Windows appear to handle timers very differently: | Simon Tatham |
| 2004-05-03 | The Windows RNG turns out to only give about 16 bits at a time. This | Simon Tatham |
| 2004-05-03 | Implement selection of game seeds, by reusing the config box | Simon Tatham |
| 2004-05-02 | `BOOLEAN' is a term already used by Win32. Bah. Change terminology. | Simon Tatham |
| 2004-05-01 | Configuration dialog box, on the GTK front end only as yet. | Simon Tatham |