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2005-05-31Better mouse button handling in Mines:Simon Tatham
2005-05-31Move definition of PI into puzzles.h. If nothing else, the definition in cube.cJacob Nevins
2005-05-31Mouse-based interface for Cube: you left-click anywhere on the gridSimon Tatham
2005-05-30Added an `interactive' flag to new_game_desc(), which toggles MinesSimon Tatham
2005-05-30First cut at a game timer. Yet another backend function whichSimon Tatham
2005-05-30Mines now follows the conventional approach of offering a completelySimon Tatham
2005-05-30Infrastructure change: game_anim_length and game_flash_length nowSimon Tatham
2005-05-26Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.Jacob Nevins
2005-05-17Cube's dup_game() function was missing a field. Oops.Simon Tatham
2005-05-16The game IDs for Net (and Netslide) have always been random seedsSimon Tatham
2005-05-12I've had two complaints that Solo ought to recognise the numericSimon Tatham
2005-05-02Silly (but harmless) typo.Simon Tatham
2005-05-02Added an automatic `Solve' feature to most games. This is useful forSimon Tatham
2005-05-02Introduce the concept of a `game_aux_info' structure. This isSimon Tatham
2005-05-01Introduced a new function in every game which formats a game_stateSimon Tatham
2005-05-01I can never remember what that `TRUE' means in the game structureSimon Tatham
2005-01-22Arrange that we really _can_ compile all the puzzles into a singleSimon Tatham
2005-01-17Rather than each game backend file exporting a whole load ofSimon Tatham
2004-08-17Now we have the `dir' parameter, we should use it where it makesSimon Tatham
2004-08-16After discussion with Simon, the game redraw functions are now passed a newJacob Nevins
2004-08-16Added a help file, mostly thanks to Jacob.Simon Tatham
2004-05-19Introduce routines in each game module to encode a set of gameSimon Tatham
2004-05-11Framework alteration: we now support a `game_ui' structure inSimon Tatham
2004-05-03GTK and Windows appear to handle timers very differently:Simon Tatham
2004-05-03The Windows RNG turns out to only give about 16 bits at a time. ThisSimon Tatham
2004-05-03Implement selection of game seeds, by reusing the config boxSimon Tatham
2004-05-02`BOOLEAN' is a term already used by Win32. Bah. Change terminology.Simon Tatham
2004-05-01Configuration dialog box, on the GTK front end only as yet.Simon Tatham
2004-05-01The cube was being drawn slightly differently on the top and leftSimon Tatham
2004-04-30We were forgetting to count the final move.Simon Tatham
2004-04-30Incorrect placing of the polyhedron sometimes left it on a blueSimon Tatham
2004-04-29Added a status bar.Simon Tatham
2004-04-29Implemented text and clipping primitives in the frontend, and addedSimon Tatham
2004-04-28Add a new game concept called a `flash'. This is a graphical effectSimon Tatham
2004-04-28Have each game declare a name which is used for window titles etc.Simon Tatham
2004-04-28Fix zillions of MSVC compiler warnings. Sigh.Simon Tatham
2004-04-28Introduce diagonal movement keys on the numeric keypad, and use themSimon Tatham
2004-04-28Add a menu bar, in both Windows and GTK. In particular, game modulesSimon Tatham
2004-04-27Implemented Cube, in a sufficiently general way that it also handlesSimon Tatham