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2023-04-20Reorganise the dsf API into three kinds of dsf.Simon Tatham
This is preparing to separate out the auxiliary functionality, and perhaps leave space for making more of it in future. The previous name 'edsf' was too vague: the 'e' stood for 'extended', and didn't say anything about _how_ it was extended. It's now called a 'flip dsf', since it tracks whether elements in the same class are flipped relative to each other. More importantly, clients that are going to use the flip tracking must say so when they allocate the dsf. And Keen's need to track the minimal element of an equivalence class is going to become a non-default feature, so there needs to be a new kind of dsf that specially tracks those, and Keen will have to call it. While I'm here, I've renamed the three dsf creation functions so that they start with 'dsf_' like all the rest of the dsf API.
2023-04-20Introduce a new dsf_equivalent() function.Simon Tatham
Not very interesting, but the idiom for checking equivalence via two calls to dsf_canonify is cumbersome enough to be worth abbreviating.
2023-04-20Declare all dsfs as a dedicated type name 'DSF'.Simon Tatham
In this commit, 'DSF' is simply a typedef for 'int', so that the new declaration form 'DSF *' translates to the same type 'int *' that dsfs have always had. So all we're doing here is mechanically changing type declarations throughout the code.
2023-04-20Use a dedicated free function to free dsfs.Simon Tatham
No functional change: currently, this just wraps the previous sfree call.
2023-04-20Stop putting dsfs in existing scratch int arrays.Simon Tatham
I'm going to work towards turning 'dsf' into an opaque type, so that I can improve its implementation without breaking clients. The first step is to deal manually with puzzles that currently reuse a single array of ints for multiple purposes, some of which are dsf and some are not. In divvy_rectangle_attempt, 'tmp' was used as an int array and later a dsf, and I've made a new 'tmpdsf' to be the latter. In Dominosa, solver->pc_scratch2 was sometimes a dsf, and now there's a new solver->dsf_scratch. In Map, parse_edge_list() needed a dsf internally and then never exported it; it expected to be passed an array of 2*w*h ints and used the second half as a dsf. Now it expects only w*h ints, and allocates its own dsf internally, freeing it again before returning. And in Tents, find_errors() was allocating a single block of 2*w*h ints and using the second half of it as a dsf, apparently just to save one malloc. Now we malloc and free the dsf separately.
2023-04-02Move other test main()s out of library source files.Simon Tatham
Having stated the principle in the previous commit, I should apply it consistently. A source file linked into the Puzzles library of common support code should not also define a main() under ifdef. This commit only goes as far as the _library_ support modules. It would be a much bigger job to do the same for all the actual _puzzles_ that have test main()s or standalone-solver main()s. And it's not necessary, because modifying one of those source files only triggers a rebuild of _one_ puzzle, not absolutely everything. (Not to mention that it's quite likely the puzzle and the test main() will need to be modified in conjunction anyway.) As in the previous commit, this has required exposing a few internal API functions as global, and maybe editing them a bit. In particular, the one-shot internal function that divvy_rectangle() loops on until it succeeds is now exposed as divvy_rectangle_attempt(), which means the test program doesn't have to condition a failure counter into the real function. I've thrown away penrose-vector-test completely, because that didn't look like a test program with any ongoing use at all - it was surely vestigial, while James was getting the vector representation up and running in the first place.
2021-05-25Build a lot of conditioned-out test and helper programs.Simon Tatham
Most of these aren't especially useful, but if we're going to have them in the code base at all, we should at least ensure they compile: bit-rotted conditioned-out code is of no value. One of the new programs is 'galaxieseditor', which borrows most of the Galaxies code but changes the UI so that you can create and remove _dots_ instead of edges, and then run the solver to see whether it can solve the puzzle you've designed. Unlike the rest, this is a GUI helper tool, using the 'guiprogram' cmake function introduced in the previous commit. The programs are: - 'combi', a test program for the utility module that generates all combinations of n things - 'divvy', a test program for the module that divides a rectangle at random into equally-sized polyominoes - 'penrose-test', a test program for the Penrose-tiling generator used in Loopy, which outputs an SVG of a piece of tiling - 'penrose-vector', a much smaller test program for the vector arithmetic subroutines in that code - 'sort-test', a test of this code base's local array sorting routine - 'tree234-test', the exhaustive test code that's been in tree234.c all along. Not all of them compiled first time. Most of the fixes were the usual kind of thing: fixing compiler warnings by removing unused variables/functions, bringing uses of internal APIs up to date. A notable one was that galaxieseditor's interpret_move() modified the input game state, which was an error all along and is now detected by me having made it a const pointer; I had to replace that with an extra wrinkle in the move-string format, so that now execute_move() makes the modification. The one I'm _least_ proud of is squelching a huge number of format-string warnings in tree234-test by interposing a variadic function without __attribute__((printf)).
2018-11-13Use C99 bool within source modules.Simon Tatham
This is the main bulk of this boolification work, but although it's making the largest actual change, it should also be the least disruptive to anyone interacting with this code base downstream of me, because it doesn't modify any interface between modules: all the inter-module APIs were updated one by one in the previous commits. This just cleans up the code within each individual source file to use bool in place of int where I think that makes things clearer.
2018-11-13Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham
This commit removes the old #defines of TRUE and FALSE from puzzles.h, and does a mechanical search-and-replace throughout the code to replace them with the C99 standard lowercase spellings.
2008-04-07Substantial reworking of Solo so that it implements both Sudoku-XSimon Tatham
(require both main diagonals to have one of every digit in addition to all the usual constraints) and Jigsaw Sudoku (replace the array of rectangular sub-blocks with the sub-blocks being random polyominoes). To implement the latter, I've moved my `divvy.c' library routine out of the `unfinished' subdirectory. Jigsaw mode is currently an undocumented feature: you enable it by setting the rows parameter to 1 (and the columns parameter to your desired grid size, which unlike normal Sudoku can be anything you like including a prime number). The reason it's undocumented is because generation times are not yet reliably short: sometimes generating a jigsaw-type puzzle can hang for hours and still get nowhere. (The algorithm should terminate in principle, but not in any time you're prepared to wait.) I _think_ I know how to solve this, but have yet to try it. Until then, jigsaw mode will remain a hidden feature. Printing of X-type puzzles is also substandard at present, because the current print-colour API replaces the desired light shading of the X-cells with heavy diagonal hatching. I plan to adjust the API imminently to address this. [originally from svn r7974]
2007-08-25A rigorous proof. Totally unimportant to the code, but I didn't wantSimon Tatham
to lose it :-) [originally from svn r7703]
2007-08-25Fix an inaccurate comment.Simon Tatham
[originally from svn r7702]
2007-08-25I've just realised that my deliberate avoidance of non-simplySimon Tatham
connected polyominoes actually causes a loss of generality for sufficiently large k. I hadn't previously noticed, because you need k to be (I think) at least 23 and none of my potential applications require anything nearly that large. Add some discussion of this. [originally from svn r7701]
2007-08-18Ahem. Finishing writing the comment _before_ checkin is generally sensible.Simon Tatham
[originally from svn r7694]
2007-08-18Allow a 1-omino to be completely destroyed and recreated in anSimon Tatham
arbitrary unclaimed square. This cures the most common cause of generation failures (covering a large area in dominoes was the most difficult case, and would fail even if the large area was 1xn!); the failure rate is now sufficiently low under all circumstances I've found that I'm willing to just loop until I get a success. [originally from svn r7693]
2007-08-18Better test-mode diagnostics.Simon Tatham
[originally from svn r7691]
2007-08-18A piece of library code which constructs a random division of aSimon Tatham
rectangle into equally sized ominoes. I have a couple of potential applications for this, but none I've actually implemented yet, so for the moment it's living in `unfinished'. [originally from svn r7690]