aboutsummaryrefslogtreecommitdiff
path: root/emcc.c (follow)
Commit message (Collapse)AuthorAge
* Handle the space bar in the Javascript front end.Simon Tatham2015-01-13
| | | | | I wasn't passing it through at all, causing CURSOR_SELECT2 dependent keyboard UI not to be reachable.
* Fix two compile warnings in emcc.c.Simon Tatham2014-11-30
| | | | | Reported by a user, who didn't say what version of Emscripten they were using but it must not be the same as mine.
* Add a missing #include.Simon Tatham2014-04-20
| | | | [originally from svn r10179]
* Add a draggable resize handle to the JS puzzles.Simon Tatham2013-04-07
| | | | | | | | | | | | | | | | | | | | | | | Rather than design an ersatz 'window frame' surrounding the puzzle canvas, I've simply overlaid the resize handle on the corner of the puzzle itself (canvas or status bar, depending on whether the latter exists), trusting that all games in my collection provide a reasonable border within their drawing area. (OS X already does this with its resize handle, so it's not as if there's no precedent.) Unlike the desktop versions, I control the resize behaviour completely in this environment, so I can constrain the canvas to only ever be sensible sizes with no dead space round the edges (and, in particular, preserve the aspect ratio). Right-clicking the resize handle will restore the puzzle's default tile size. I had intended to implement a maximise-to-browser-window button too, but was annoyingly foiled by scrollbars - if you maximise to the current window width, and as a result the text below the puzzle scrolls off the bottom, then a vertical scrollbar appears and eats into the width you just maximised to. Gah. [originally from svn r9822]
* Regretfully remove my trickery with a hidden <option> element insideSimon Tatham2013-04-05
| | | | | | | | | | | | | | | | | the game-type <select>, since IE turns out to ignore display:none on options. Oh well. Instead I now do a more transparent thing: when custom game params are in use, there's a "Custom" option selected in the dropdown, and a separate 'Re-customise' option which brings the config box back up. When an ordinary preset is selected, the Custom option is missing, and there's just a 'Customise'. In the process I've tinkered a bit to arrange that the custom 'preset' is always represented by a negative number rather than one past the last real preset; that seems more consistent overall. [originally from svn r9811]
* Rewrite the JS keyboard handling to cope with IE and Chrome.Simon Tatham2013-04-05
| | | | | | | | | | Unlike Firefox, IE and Chrome don't generate keypress events at all if you suppress the default handling of keydowns. Therefore, we have to figure out everything from the keydown event, because if we unsuppress the default handling of any keydowns then we'll get annoyances like ^R going back to meaning reload-page rather than redo-move. [originally from svn r9810]
* Implement debug_printf() in the Emscripten front end, since that's theSimon Tatham2013-04-05
| | | | | | easiest way to call js_debug with formatted parameters. [originally from svn r9807]
* I've just realised that the JS puzzles' permalinks were not updatingSimon Tatham2013-04-05
| | | | | | | | | | | | | | | when the user pressed 'n' for a new game, because all the front end knows is that it passed a keystroke to the puzzle, and it has no way of hearing back that a particular keypress resulted in a game id change. To fix this, I've renamed midend_request_desc_changes to midend_request_id_changes and expanded its remit to cover _any_ change to the game ids. So now that callback in the Emscripten front end is the only place from which update_permalinks is called (apart from initialising them at setup time), and that should handle everything. [originally from svn r9805]
* Clarify header comments in the Emscripten frontend's source files toSimon Tatham2013-04-05
| | | | | | | | | | mention that the HTML pages generated by html/jspage.pl are also an integral part of this front end. (The NestedVM frontend is more self-contained, needing only an appropriate <applet> tag, but this one expects quite a few components to exist on the page and have the right ids.) [originally from svn r9803]
* Rewrite trim_rect() for robustness.Simon Tatham2013-04-01
| | | | | | | | | | | | The previous version dealt adequately with rectangles _partially_ overlapping the edge of the canvas, but doesn't correctly handle a rectangle that's completely out of bounds in one direction. Replace with a complete rewrite which is more easily seen to be correct. Also, while I'm at it, add a missing condition to draw_update() so that we don't even bother calling the Javascript half of it on any rectangle that's been trimmed into nonexistence. [originally from svn r9800]
* Make sure the right element of the game-type dropdown starts offSimon Tatham2013-03-31
| | | | | | | | | | | | selected. Previously we were leaving the first element on the list selected, which is _usually_ right, but not right for Slant. In the process of doing this, I've also reorganised to fix a crash which shows up with non-configurable games (admittedly currently only Nullgame :-) when we still try to call js_select_preset in spite of not having any preset options to select. [originally from svn r9794]
* Introduce a mechanism by which calls to midend_supersede_game_desc()Simon Tatham2013-03-31
| | | | | | | can trigger a call to a front end notification function. Use this to update the game ID permalink when Mines supersedes its game ID. [originally from svn r9793]
* Don't forget to restore the correct selection in the dropdown list ifSimon Tatham2013-03-31
| | | | | | the user cancels a configuration dialog. [originally from svn r9789]
* Apply a bodge to arrange that if the user selects Custom from the gameSimon Tatham2013-03-31
| | | | | | | | | | | | type dropdown, we still get an 'onchange' event if they select it a second time. Normally this wouldn't happen, because onchange means what it says and we only get it if a _different_ element is selected. My solution is to create two list items called Custom, set one of them as display:none to stop it showing up when the list is dropped down, and to select it after the configuration box closes. [originally from svn r9788]
* New front end! To complement the webification of my puzzles via JavaSimon Tatham2013-03-30
applets, here's an alternative webification in Javascript, using Emscripten in asm.js mode (so that as browsers incorporate asm.js optimisation, the game generation should run really fast). [originally from svn r9781]