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* Change to the handling of -DCOMBINED in the makefiles. Instead ofSimon Tatham2008-09-13
| | | | | | | | | | | defining it centrally per port, I think it's neater to define it for each puzzle when adding that puzzle to the ALL list - because those front ends which take -DCOMBINED are precisely those which use ALL. In particular, this change opens up the possibility of compiling both individual puzzles _and_ a combined monolith within the same makefile. [originally from svn r8178]
* Silliness! Here's a somewhat hacky patch which builds an additionalSimon Tatham2007-03-01
| | | | | | | | | | | | | | | | | binary from the Galaxies source file. The function of the new `galaxiespicture' is to take a .xbm bitmap on standard input and convert it into a Galaxies game ID using both black and white dots, such that when solved the puzzle displays the input bitmap. In the process of this I've implemented a post-processing pass after the main game generation, to prevent clusters of adjacent singletons. James H already solved that problem for unconstrained game generation, but for some reason it came back when I did this. However, the post-processing pass is still turned off for normal usage, on the basis that (a) if it ain't broke don't fix it, and (b) it's rather slow and best avoided if not necessary. [originally from svn r7354]
* Create a blank .rc file to be used in the absence of icons/foo.rc.Simon Tatham2007-02-27
| | | | | | | | | This means that puzzles.rc2 is always included in all Windows and PocketPC builds, which in turn means that I should be able to start filling it full of VERSIONINFO and have that reliably included as well. [originally from svn r7339]
* Build an installer for Puzzles.Simon Tatham2007-02-24
| | | | [originally from svn r7319]
* Add James Harvey's excellent new puzzle, `Galaxies'.Simon Tatham2007-02-22
[originally from svn r7304]