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* From James Harvey (via a period of collaborative polishing), a patchSimon Tatham2011-04-24
| | | | | | | | | | | | | | | | | | to add two kinds of Penrose tiling to the grid types supported by Loopy. This has involved a certain amount of infrastructure work, because of course the whole point of Penrose tilings is that they don't have to be the same every time: so now grid.c has grown the capacity to describe its grids as strings, and reconstitute them from those string descriptions. Hence a Penrose Loopy game description consists of a string identifying a particular piece of Penrose tiling, followed by the normal Loopy clue encoding. All the existing grid types decline to provide a grid description string, so their Loopy game descriptions have not changed encoding. [originally from svn r9159]
* Move most of face_text_pos() into grid.c, leaving in loopy.c only theSimon Tatham2011-04-23
| | | | | | | | | | part that converts from abstract grid coordinates into screen coordinates. This should speed up window-resizing by eliminating pointless reiteration of the complicated part of the algorithm: now when a game_drawstate is renewed, only the conversion into screen coordinates has to be redone. [originally from svn r9157]
* Another patch from Chris Moore implementing two more grid types, bothSimon Tatham2011-02-24
| | | | | | involving dodecagons. [originally from svn r9109]
* Retire the 'middle_face' field in 'struct grid', together with theSimon Tatham2011-02-24
| | | | | | | | | | | overly complicated algorithm that uses it to home in on the grid edge closest to a mouse click. That algorithm is being stressed beyond its limit by the new grid type, and it's unnecessary anyway given that no sensibly sized puzzle grid is going to be big enough to make it prohibitively expensive just to do the trivial approach of iterating over all edges and finding the closest of the eligible ones. [originally from svn r9108]
* Patch from Chris Moore to implement an extra grid type, the 'floret'Simon Tatham2011-02-23
| | | | | | pentagonal tiling. [originally from svn r9107]
* How did I manage to check this in without actually trying to buildSimon Tatham2008-09-07
| | | | | | | | | on Windows at all?! Fix some departures from the C standard, mostly declaring variables after a statement has already been issued in the same block. MSVC is picky about this where gcc is forgiving, and TBH I'd change the latter given the choice. [originally from svn r8166]
* Completely re-engineered version of Loopy, courtesy of LambrosSimon Tatham2008-09-06
Lambrou. Now capable of handling triangular and hexagonal grids as well as square ones, and then a number of semiregular plane tilings and duals of semiregular ones. In fact, most of the solver code supports an _arbitrary_ planar graph (well, provided both the graph and its dual have no self-edges), so it could easily be extended further with only a little more effort. [originally from svn r8162]