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* grid.c: allocate face/edge/dot arrays incrementally.Simon Tatham2023-07-07
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, the 'faces', 'edges' and 'dots' arrays in a grid structure were arrays of actual grid_face, grid_edge and grid_dot structures, physically containing all the data about the grid. But they also referred to each other by pointers, which meant that they were hard to realloc larger (you'd have to go through and rewrite all the pointers whenever the base of an array moved). And _that_ meant that every grid type had to figure out a reasonably good upper bound on the number of all those things it was going to need, so that it could allocate those arrays the right size to begin with, and not have to grow them painfully later. For some grid types - particularly the new aperiodic ones - that was actually a painful part of the job. So I think enough is enough: counting up how much memory you're going to need before using it is a mug's game, and we should instead realloc on the fly. So now g->faces, g->edges and g->dots have an extra level of indirection. Instead of being arrays of actual structs, they're arrays of pointers, and each struct in them is individually allocated. Once a grid_face has been allocated, it never moves again, even if the array of pointers changes size. The old code had a common idiom of recovering the array index of a particular element by subtracting it from the array base, e.g. writing 'f - g->faces' or 'e - g->edges'. To make that lookup remain possible, I've added an 'index' field to each sub-structure, which is initialised at the point where we decide what array index it will live at. This should involve no functional change, but the code that previously had to figure out max_faces and max_dots up front for each grid type is now completely gone, and nobody has to solve those problems in advance any more.
* Use unreserved macro names for multiple-include protectionBen Harris2023-02-18
| | | | | | | Some headers used macros named like _THING_H for multiple-include protection. That style of name is reserved in ISO C, though, so I've replaced it with PUZZLES_THING_H which is my favourite of the other styles in use.
* New puzzle! Or rather, new-ish, because this one has been lying aroundSimon Tatham2012-01-22
in the 'unfinished' directory for a while, and has now been finished up thanks to James Harvey putting in some effort and galvanising me to put in the rest. This is 'Pearl', an implementation of Nikoli's 'Masyu'. The code in Loopy that generates a random loop along grid edges to use as the puzzle solution has been abstracted out into loopgen.[ch] so that Pearl can use it for its puzzle solutions too. I've also introduced a new utility module called 'tdq' (for 'to-do queue'). [originally from svn r9379]