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2023-01-15Last-ditch maximum size limit for MapBen Harris
2022-12-09New backend function: current_key_label()Ben Harris
2021-12-11Map: add missing sresize in new_game_desc().Simon Tatham
2021-04-25Centralise initial clearing of the puzzle window.Simon Tatham
2020-12-07Add method for frontends to query the backend's cursor location.Franklin Wei
2018-11-13Add missing 'static' to game-internal declarations.Simon Tatham
2018-11-13Use C99 bool within source modules.Simon Tatham
2018-11-13Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham
2018-11-13Adopt C99 bool in the game backend API.Simon Tatham
2018-04-22Add a request_keys() function with a midend wrapper.Franklin Wei
2017-10-28Map: stop storing pixel coordinates in game_ui.Simon Tatham
2017-10-01Make the code base clean under -Wwrite-strings.Simon Tatham
2017-10-01Return error messages as 'const char *', not 'char *'.Simon Tatham
2017-10-01Use a proper union in struct config_item.Simon Tatham
2017-10-01New name UI_UPDATE for interpret_move's return "".Simon Tatham
2017-04-26Rework the preset menu system to permit submenus.Simon Tatham
2013-04-13Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham
2013-04-12Add 'const' to the game_params arguments in validate_desc andSimon Tatham
2012-09-09New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham
2011-06-19Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham
2011-04-02Add a function to every game backend which indicates whether a gameSimon Tatham
2009-06-17Memory management and other fixes from James H.Simon Tatham
2009-01-27Keyboard control for Map, from James H.Simon Tatham
2008-09-06New infrastructure feature. Games are now permitted to beSimon Tatham
2008-04-07Revise the printing colour framework so that we can explicitlySimon Tatham
2007-02-28General cleanups patch from James H:Simon Tatham
2007-02-26Dariusz Olszewski's changes to support compiling for PocketPC. ThisSimon Tatham
2006-12-24HTML Help support for Puzzles, with the same kind of automaticSimon Tatham
2006-11-01Mike's changes to dsf.c alter the internal storage format of dsfSimon Tatham
2005-10-22Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham
2005-10-22Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham
2005-10-22Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham
2005-10-22Cleanup: rename random_init() to random_new(), because it actuallySimon Tatham
2005-09-23Use game_set_size() to set up the temporary drawstate inSimon Tatham
2005-09-05Various patches from Ben H: a fix for an outdated comment, a coupleSimon Tatham
2005-09-05I've dithered a bit in the past about whether or not it's allowableSimon Tatham
2005-09-03Patches from James H. The usual stuff (memory leak fixes and 16-bitSimon Tatham
2005-09-01James H has implemented a new `Tricky' difficulty level in Light Up:Simon Tatham
2005-08-31Ability to drag pencil marks around.Simon Tatham
2005-08-31Terribly cunning approach to making the pencil marks look nicer,Simon Tatham
2005-08-31Ahem; forgot about recursion. Recursive solving now shows itsSimon Tatham
2005-08-31Now that Map has some seriously complex deductions, it's about timeSimon Tatham
2005-08-30Forcing chains in Map give rise to a new `Hard' difficulty level.Simon Tatham
2005-08-29Typo in comment :-)Simon Tatham
2005-08-29Ahem. The region density at which things start to get hairy is 2/3Simon Tatham
2005-08-29Aesthetic improvements to the Map error indicators:Simon Tatham
2005-08-28Unreasonable mode for Map.Simon Tatham
2005-08-28Error highlighting in Map.Simon Tatham
2005-08-22`Solve' operation on an already solved map without an aux_info wasSimon Tatham
2005-08-18Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham