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* Handle a <param name="game_id"> by passing it in to the C side asSimon Tatham2008-06-26
| | | | | | | | | argv[1], which in turn feeds it into the midend as a game ID. This can of course take any of the forms supported by the native C puzzles: a pure game parameter string, a params:description specific game ID, or a params#seed random game ID. [originally from svn r8095]
* Michael Schierl's patch to compile the puzzles as Java applets usingSimon Tatham2008-06-10
NestedVM. Wow! [originally from svn r8064]