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* Create a blank .rc file to be used in the absence of icons/foo.rc.Simon Tatham2007-02-27
| | | | | | | | | This means that puzzles.rc2 is always included in all Windows and PocketPC builds, which in turn means that I should be able to start filling it full of VERSIONINFO and have that reliably included as well. [originally from svn r7339]
* Bring .R files for nullgame and unfinished puzzles up to date with the rest ofJacob Nevins2006-12-29
| | | | | | the world (by adding icon support). [originally from svn r7038]
* Support for run-time icons in the GTK puzzles. This involved anotherSimon Tatham2006-12-27
| | | | | | | | | | mkfiles.pl change (I don't seem to be planning ahead very well this week), this time to provide a list of fallback options for an object file. That way, I have a no-icon.c which quietly replaces icons/foo-icon.c if the latter doesn't exist, and so again people checking straight out from Subversion shouldn't have trouble. [originally from svn r7021]
* I'm sick of repeatedly adding and removing local changes to RecipeSimon Tatham2006-08-05
when testing a new game, so here's a new architecture for the Recipe file. mkfiles.pl now supports several new features: - an `!include' directive, which accepts wildcards - += to append to an existing object group definition - the ability to divert output to an arbitrary file. So now each puzzle has a `.R' file containing a fragment of Recipe code describing that puzzle, and the central Recipe does `!include *.R' to construct the Makefiles. That way, I can keep as many experimental half-finished puzzles lying around my working directory as I like, and I won't have to keep reverting Recipe when I check in any other changes. As part of this change, list.c is no longer a version-controlled file; it's now constructed by mkfiles.pl, so that it too can take advantage of this mechanism. [originally from svn r6781]