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2020-12-07Add more config validity checksFranklin Wei
2020-12-07Add method for frontends to query the backend's cursor location.Franklin Wei
2020-05-11Provide visual guide to the cursor location across the rows and columns.Robert Konigsberg
2018-11-13Use C99 bool within source modules.Simon Tatham
2018-11-13Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham
2018-11-13Adopt C99 bool in the game backend API.Simon Tatham
2018-04-22Add a request_keys() function with a midend wrapper.Franklin Wei
2017-10-01Return error messages as 'const char *', not 'char *'.Simon Tatham
2017-10-01Use a proper union in struct config_item.Simon Tatham
2017-10-01New name UI_UPDATE for interpret_move's return "".Simon Tatham
2017-09-23Pattern: randomise rounding bias in generate().Simon Tatham
2017-09-23Pattern: missing special case in the solver.Simon Tatham
2017-04-26Rework the preset menu system to permit submenus.Simon Tatham
2015-12-12New utility 'patternpicture', to build a Pattern from an xbm.Simon Tatham
2015-12-12Pattern: add a system of immutable pre-filled grid squares.Simon Tatham
2015-12-12Pattern: fix solver's handling of empty rows.Simon Tatham
2015-12-12Pattern: make part of the game_state shared.Simon Tatham
2015-10-03Pattern: color multiple squares with Ctrl- or Shift-cursor keys.Jonas Kölker
2015-10-03Add game_text_format to Pattern.Jonas Kölker
2013-04-13Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham
2013-04-12Add 'const' to the game_params arguments in validate_desc andSimon Tatham
2013-04-12Patch from Rogier Goossens to speed up the Pattern solver.Simon Tatham
2013-01-09Pattern's display was broken for non-square puzzles, becauseSimon Tatham
2012-09-09New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham
2012-04-06Error checking in Pattern, which was until now the only remaining gameSimon Tatham
2011-06-19Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham
2011-04-02Add a function to every game backend which indicates whether a gameSimon Tatham
2010-04-02Add '-v' option to patternsolver, to make it show its working.Simon Tatham
2009-12-17Patches from Frode Austvik to modify the effects of the mouseSimon Tatham
2009-07-01More defensive-coding fixes from James H.Simon Tatham
2009-06-17Memory management and other fixes from James H.Simon Tatham
2009-01-27Keyboard control patch for Pattern, from James H.Simon Tatham
2008-09-06New infrastructure feature. Games are now permitted to beSimon Tatham
2007-02-28General cleanups patch from James H:Simon Tatham
2007-02-26Dariusz Olszewski's changes to support compiling for PocketPC. ThisSimon Tatham
2006-12-24HTML Help support for Puzzles, with the same kind of automaticSimon Tatham
2005-10-22Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham
2005-10-22Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham
2005-10-22Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham
2005-09-23Use game_set_size() to set up the temporary drawstate inSimon Tatham
2005-09-01James H has implemented a new `Tricky' difficulty level in Light Up:Simon Tatham
2005-08-18Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham
2005-07-17Quite a few instances of the Cardinal Error of Ctype were turned upSimon Tatham
2005-07-10game_timing_state() now has access to the game_ui. This means thatSimon Tatham
2005-07-05Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins
2005-07-05Enhancements to mkfiles.pl and Recipe to arrange for the auxiliarySimon Tatham
2005-07-05Refactored the game_size() interface, which was getting reallySimon Tatham
2005-07-03draw_polygon() and draw_circle() have always had a portabilitySimon Tatham
2005-06-30General robustness patch from James Harvey:Simon Tatham
2005-06-28New {en,de}code_ui functions should be static. Oops.Simon Tatham