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* More serialisation changes: the game_aux_info structure has now beenSimon Tatham2005-06-28
* Another function pair required for serialisation; these ones saveSimon Tatham2005-06-28
* Re-architecting of the game backend interface. make_move() has beenSimon Tatham2005-06-27
* Infrastructure change which I've been thinking about for a while:Simon Tatham2005-06-17
* All the games in this collection have always defined their graphicsSimon Tatham2005-06-07
* Introduce a new game backend function (there seem to have been a lotSimon Tatham2005-06-06
* Miscellaneous fixes from James Harvey's PalmOS porting work:Simon Tatham2005-06-01
* Patches from Richard B for Solo:Simon Tatham2005-06-01
* Better mouse button handling in Mines:Simon Tatham2005-05-31
* Mouse-based interface for Cube: you left-click anywhere on the gridSimon Tatham2005-05-31
* Added an `interactive' flag to new_game_desc(), which toggles MinesSimon Tatham2005-05-30
* First cut at a game timer. Yet another backend function whichSimon Tatham2005-05-30
* Mines now follows the conventional approach of offering a completelySimon Tatham2005-05-30
* Infrastructure change: game_anim_length and game_flash_length nowSimon Tatham2005-05-30
* Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.Jacob Nevins2005-05-26
* Standalone solvers were broken by my recent API changes.Simon Tatham2005-05-18
* The game IDs for Net (and Netslide) have always been random seedsSimon Tatham2005-05-16
* I've changed my mind. For the benefit of users with slowerSimon Tatham2005-05-02
* Added an automatic `Solve' feature to most games. This is useful forSimon Tatham2005-05-02
* Introduce the concept of a `game_aux_info' structure. This isSimon Tatham2005-05-02
* Introduced a new function in every game which formats a game_stateSimon Tatham2005-05-01
* I can never remember what that `TRUE' means in the game structureSimon Tatham2005-05-01
* Pattern also contains an internal solver, so here's a command-lineSimon Tatham2005-04-27
* Stop the Pattern grid generation from generating an entire row orSimon Tatham2005-02-24
* Fixes in grid generation for pedantic special cases when one or bothSimon Tatham2005-02-24
* The main grid outline in Pattern was asymmetric between the top/leftSimon Tatham2005-01-24
* Rather than each game backend file exporting a whole load ofSimon Tatham2005-01-17
* Bah; r4954 introduced an array overrun.Simon Tatham2004-12-08
* Game completion detection was occasionally failing to spot aSimon Tatham2004-12-08
* New puzzle: `pattern'.Simon Tatham2004-12-07