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* Rather than each game backend file exporting a whole load ofSimon Tatham2005-01-17
| | | | | | | | | | functions and a couple of variables, now each one exports a single structure containing a load of function pointers and said variables. This should make it easy to support platforms on which it's sensible to compile all the puzzles into a single monolithic application. The two existing platforms are still one-binary-per-game. [originally from svn r5126]
* Bah; r4954 introduced an array overrun.Simon Tatham2004-12-08
| | | | | [originally from svn r4955] [r4954 == 47e9419452a9fca895f1c84412ab1040d1aa86a5]
* Game completion detection was occasionally failing to spot aSimon Tatham2004-12-08
| | | | | | lingering GRID_UNKNOWN, causing it to declare victory too soon. [originally from svn r4954]
* New puzzle: `pattern'.Simon Tatham2004-12-07
[originally from svn r4953]