| Commit message (Collapse) | Author | Age |
| |
|
|
|
|
| |
More sensible to bring all the pieces of per-puzzle descriptive text
together into one place, so they can be easily reused everywhere
they're needed.
|
| |
|
|
|
|
|
|
|
|
|
| |
The previous approach of scanning the grid by depth-first search was
fine for deciding whether it was connected, but not so good for
pointing out where the mistake was in the grid. Replaced that code
with a dsf-based version, which identifies all connected components so
that an easy followup pass can highlight all but the largest as
erroneous.
[originally from svn r10223]
|
| |
|
|
|
|
| |
install the actual games, not the auxiliary binaries or nullgame.
[originally from svn r9887]
|
| |
|
|
|
|
|
|
|
| |
to it giving each game's "internal" name (as seen in the source file,
.R etc) and also a brief description of the game. The idea of the
latter is that it should be usable as a comment field in .desktop
files and similar.
[originally from svn r9858]
|
|
|
puzzle variously known (depending on which website you look at) as
Kurodoko, Kuromasu or 'Where is Black Cells'.
[originally from svn r8996]
|