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rect.c
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Author
2005-06-30
Prevent drags from being started outside the playing area, which was
Simon Tatham
2005-06-30
General robustness patch from James Harvey:
Simon Tatham
2005-06-28
New {en,de}code_ui functions should be static. Oops.
Simon Tatham
2005-06-28
More serialisation changes: the game_aux_info structure has now been
Simon Tatham
2005-06-28
Another function pair required for serialisation; these ones save
Simon Tatham
2005-06-27
Re-architecting of the game backend interface. make_move() has been
Simon Tatham
2005-06-21
Patch from James Harvey in response to the new Rectangles grid
Simon Tatham
2005-06-20
Conversation with Richard and Chris yesterday gave rise to a more
Simon Tatham
2005-06-17
Infrastructure change which I've been thinking about for a while:
Simon Tatham
2005-06-10
Clean up the behaviour of drags off the edge of the grid. These have
Simon Tatham
2005-06-10
Patch from Chris Emerson to add a status bar to Rectangles. Apart
Simon Tatham
2005-06-07
Integer overflow in game_size(). Oops.
Simon Tatham
2005-06-07
All the games in this collection have always defined their graphics
Simon Tatham
2005-06-06
Introduce a new game backend function (there seem to have been a lot
Simon Tatham
2005-06-01
Miscellaneous fixes from James Harvey's PalmOS porting work:
Simon Tatham
2005-05-31
Better mouse button handling in Mines:
Simon Tatham
2005-05-31
Mouse-based interface for Cube: you left-click anywhere on the grid
Simon Tatham
2005-05-30
Added an `interactive' flag to new_game_desc(), which toggles Mines
Simon Tatham
2005-05-30
First cut at a game timer. Yet another backend function which
Simon Tatham
2005-05-30
Mines now follows the conventional approach of offering a completely
Simon Tatham
2005-05-30
Infrastructure change: game_anim_length and game_flash_length now
Simon Tatham
2005-05-28
Add the ability to use the Rectangles solver for actually solving
Simon Tatham
2005-05-26
Add origin-shifting (Shift+cursors) and source-shifting (Ctrl+cursors) to Net.
Jacob Nevins
2005-05-21
Cleanups:
Simon Tatham
2005-05-19
Cunning way to ensure unique solutions in generated Rectangles
Simon Tatham
2005-05-18
Rectangles random seed IDs shouldn't bother stating the expansion
Simon Tatham
2005-05-16
The game IDs for Net (and Netslide) have always been random seeds
Simon Tatham
2005-05-04
Allow for trailing '\0' in game_text_format() in various games.
Jacob Nevins
2005-05-02
Added an automatic `Solve' feature to most games. This is useful for
Simon Tatham
2005-05-02
Introduce the concept of a `game_aux_info' structure. This is
Simon Tatham
2005-05-01
Copy-to-clipboard for Rectangles.
Simon Tatham
2005-05-01
Introduced a new function in every game which formats a game_state
Simon Tatham
2005-05-01
I can never remember what that `TRUE' means in the game structure
Simon Tatham
2005-01-17
Rather than each game backend file exporting a whole load of
Simon Tatham
2004-08-17
Remove extraneous underscores at start and end of Rectangles seeds.
Simon Tatham
2004-08-16
After discussion with Simon, the game redraw functions are now passed a new
Jacob Nevins
2004-08-16
Robustness in the face of a completely configurable expansion factor.
Simon Tatham
2004-08-16
Fold in the expanded-grid mechanism for generating different kinds
Simon Tatham
2004-08-16
Added a help file, mostly thanks to Jacob.
Simon Tatham
2004-05-22
Fix a memory leak.
Simon Tatham
2004-05-19
Introduce routines in each game module to encode a set of game
Simon Tatham
2004-05-12
Fix `visible' calculation (again).
Simon Tatham
2004-05-12
Ahem. Seed validation was completely broken.
Simon Tatham
2004-05-12
During redraws, I now do corner analysis centrally, which enables me
Simon Tatham
2004-05-12
Remove vestigial code from the previous attempt at clever grid
Simon Tatham
2004-05-12
Fiddle with the coordinate system to see if I can improve user
Simon Tatham
2004-05-12
Flash on completion. Two people actually complained! :-)
Simon Tatham
2004-05-11
Missing draw_update call.
Simon Tatham
2004-05-11
Cosmetic fixes for Windows.
Simon Tatham
2004-05-11
We should turn off the dragging variables in the UI _whenever_
Simon Tatham
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