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2020-12-07Add method for frontends to query the backend's cursor location.Franklin Wei
2018-11-13Use C99 bool within source modules.Simon Tatham
2018-11-13Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham
2018-11-13Adopt C99 bool in the game backend API.Simon Tatham
2018-04-22Add a request_keys() function with a midend wrapper.Franklin Wei
2017-10-01Make the code base clean under -Wwrite-strings.Simon Tatham
2017-10-01Return error messages as 'const char *', not 'char *'.Simon Tatham
2017-10-01Use a proper union in struct config_item.Simon Tatham
2017-10-01New name UI_UPDATE for interpret_move's return "".Simon Tatham
2017-04-26Rework the preset menu system to permit submenus.Simon Tatham
2013-04-13Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham
2013-04-12Add 'const' to the game_params arguments in validate_desc andSimon Tatham
2012-09-09New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham
2011-06-19Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham
2011-04-02Add a function to every game backend which indicates whether a gameSimon Tatham
2008-09-13Patch from James H providing lots more paranoid casting. Also oneSimon Tatham
2008-09-13Patch from James H to centralise some generally useful cursor-Simon Tatham
2008-09-06New infrastructure feature. Games are now permitted to beSimon Tatham
2006-12-24HTML Help support for Puzzles, with the same kind of automaticSimon Tatham
2005-10-22Cleanup: it was absolutely stupid for game_wants_statusbar() to be aSimon Tatham
2005-10-22Cleanup: remove the game_state parameter to game_colours(). No gameSimon Tatham
2005-10-22Cleanup: the `mouse_priorities' field in the back end has been aSimon Tatham
2005-08-18Substantial infrastructure upheaval. I've separated the drawing APISimon Tatham
2005-08-05Cleanups to completion flashes: all four of these games used toSimon Tatham
2005-08-04Patch from James H: tinker with the presets on SLOW_SYSTEMs.Simon Tatham
2005-07-22James H profiled the new Same Game grid generator and discovered itSimon Tatham
2005-07-21Until now, Same Game has been the only puzzle in this collectionSimon Tatham
2005-07-17Quite a few instances of the Cardinal Error of Ctype were turned upSimon Tatham
2005-07-10game_timing_state() now has access to the game_ui. This means thatSimon Tatham
2005-07-10Change of policy on game_changed_state(). Originally, it was calledSimon Tatham
2005-07-05Add a `full' parameter to validate_params(), analogous to the one inJacob Nevins
2005-07-05Refactored the game_size() interface, which was getting reallySimon Tatham
2005-07-03draw_polygon() and draw_circle() have always had a portabilitySimon Tatham
2005-06-30General robustness patch from James Harvey:Simon Tatham
2005-06-28New {en,de}code_ui functions should be static. Oops.Simon Tatham
2005-06-28More serialisation changes: the game_aux_info structure has now beenSimon Tatham
2005-06-28Another function pair required for serialisation; these ones saveSimon Tatham
2005-06-27Re-architecting of the game backend interface. make_move() has beenSimon Tatham
2005-06-19Redraw glitch: tiles marked black (at game-over time) were notSimon Tatham
2005-06-17Infrastructure change which I've been thinking about for a while:Simon Tatham
2005-06-10Patch from James Harvey to rearrange the Same Game colours.Simon Tatham
2005-06-08Remove debug output.Jacob Nevins
2005-06-07Add Windows help topicJacob Nevins
2005-06-07James Harvey's patch to support keyboard control in Same Game.Simon Tatham
2005-06-07James Harvey has contributed an implementation of `Same Game', alsoSimon Tatham