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* Fix build failure on MacOS by initialising a variable which wasSimon Tatham2010-02-18
| | | | | | | | reported as potentially-unused. (In fact, as far as I can tell, it's only ever uninitialised in assertion-failing code paths, so not a real bug.) [originally from svn r8873]
* A proper fix from James H for the negative number issue: theSimon Tatham2010-02-17
| | | | | | | assertion I crudely commented out has now been replaced with code that clearly shows what you did wrong in the failing situation. [originally from svn r8872]
* 'Fix' an assertion failure during play: accidentally connecting aSimon Tatham2010-02-16
| | | | | | | | | | | | long chain to a square numbered so low that the start of the chain would have to go into negative numbers should not crash the game, particularly when it happens as a momentary in-passing illustration. I've fixed it for the moment just by removing the assertion. There's probably a better fix which causes something less strange to happen to the display as a result. [originally from svn r8867]
* Docs and comments fixes from James H.Simon Tatham2010-02-16
| | | | [originally from svn r8866]
* New puzzle! Setting what might be a record for how long we've sat onSimon Tatham2010-02-15
a puzzle before it was ready to commit, here is 'Signpost': a clone of janko.at's "Arrow Path", by James Harvey. [originally from svn r8861]