| Commit message (Collapse) | Author | Age |
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(this brings Undead into line with Solo, etc).
[originally from svn r9769]
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originally committed the puzzle, as I usually do.)
[originally from svn r9660]
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[originally from svn r9658]
[r9657 == 3b250baa02a7332510685948bf17576c397b8ceb]
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basically just so that it can divide mouse coordinates by the tile
size, but is definitely not expected to _write_ to it, and it hadn't
previously occurred to me that anyone might try. Therefore,
interpret_move() now gets a pointer to a _const_ game_drawstate
instead of a writable one.
All existing puzzles cope fine with this API change (as long as the
new const qualifier is also added to a couple of subfunctions to which
interpret_move delegates work), except for the just-committed Undead,
which somehow had ds->ascii and ui->ascii the wrong way round but is
otherwise unproblematic.
[originally from svn r9657]
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'Haunted Mirror Maze', a game involving placing ghosts, zombies and
vampires in a grid so that the right numbers of them are visible along
sight-lines reflected through multiple mirrors.
[originally from svn r9652]
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