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* Recipe: centralise dependencies for latin.c.Simon Tatham2018-04-22
| | | | | | | | | | | | | | It's silly to have every puzzle using latin.c separately specify in its .R file the list of additional modules that latin.c depends on, or for that matter to have them all have to separately know how to adjust that for the STANDALONE_SOLVER mode of latin.c. So I've centralised a new pair of definitions into the core Recipe file, called LATIN and LATIN_SOLVER, and now a client of latin.c need only ask for that to get all the necessary dependencies too. Also, while I'm here, I've moved the non-puzzle-specific 'latincheck' test program out of unequal.R into the central Recipe.
* Remove some lingering HTML markup.Simon Tatham2015-01-13
| | | | | | It was getting conscientiously escaped by the new webpage.pl :-) but in any case it's better to have the puzzle descriptions be plain text usable in any context.
* Put the game summaries from the website into gamedesc.txt.Simon Tatham2015-01-13
| | | | | | More sensible to bring all the pieces of per-puzzle descriptive text together into one place, so they can be easily reused everywhere they're needed.
* Add a mechanism to the automake system to allow 'make install' to onlySimon Tatham2013-06-30
| | | | | | install the actual games, not the auxiliary binaries or nullgame. [originally from svn r9887]
* Rename wingames.lst to gamedesc.txt, and add a couple of extra fieldsSimon Tatham2013-06-08
| | | | | | | | | to it giving each game's "internal" name (as seen in the source file, .R etc) and also a brief description of the game. The idea of the latter is that it should be usable as a comment field in .desktop files and similar. [originally from svn r9858]
* Change to the handling of -DCOMBINED in the makefiles. Instead ofSimon Tatham2008-09-13
| | | | | | | | | | | defining it centrally per port, I think it's neater to define it for each puzzle when adding that puzzle to the ALL list - because those front ends which take -DCOMBINED are precisely those which use ALL. In particular, this change opens up the possibility of compiling both individual puzzles _and_ a combined monolith within the same makefile. [originally from svn r8178]
* Create a blank .rc file to be used in the absence of icons/foo.rc.Simon Tatham2007-02-27
| | | | | | | | | This means that puzzles.rc2 is always included in all Windows and PocketPC builds, which in turn means that I should be able to start filling it full of VERSIONINFO and have that reliably included as well. [originally from svn r7339]
* Build an installer for Puzzles.Simon Tatham2007-02-24
| | | | [originally from svn r7319]
* Build script for Puzzles using bob. I've also added a piece of extraSimon Tatham2007-02-04
| | | | | | | | | infrastructure to the mkfiles.pl framework for the convenience of the build script: it generates `wingames.lst', a list of the Windows binaries which are ship-worthy games as opposed to nullgame or command-line auxiliary programs. [originally from svn r7206]
* Icon for Unequal.Simon Tatham2007-01-13
| | | | [originally from svn r7101]
* Add James H's new puzzle, `Unequal' (otherwise known as theSimon Tatham2007-01-13
Guardian's `Futoshiki'). [originally from svn r7100]