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* New puzzle! Or rather, new-ish, because this one has been lying aroundSimon Tatham2012-01-22
| | | | | | | | | | | | | in the 'unfinished' directory for a while, and has now been finished up thanks to James Harvey putting in some effort and galvanising me to put in the rest. This is 'Pearl', an implementation of Nikoli's 'Masyu'. The code in Loopy that generates a random loop along grid edges to use as the puzzle solution has been abstracted out into loopgen.[ch] so that Pearl can use it for its puzzle solutions too. I've also introduced a new utility module called 'tdq' (for 'to-do queue'). [originally from svn r9379]
* Bring the unfinished .R files into line with the current conventions.Simon Tatham2009-01-06
| | | | [originally from svn r8395]
* Bring .R files for nullgame and unfinished puzzles up to date with the rest ofJacob Nevins2006-12-29
| | | | | | the world (by adding icon support). [originally from svn r7038]
* I'm sick and tired of having unfinished puzzle code lying around onSimon Tatham2006-10-29
several different systems in strange directories. So I'm creating an `unfinished' directory within source control, and centralising all my half-finished, half-baked or otherwise half-arsed puzzle implementations into it. Herewith Sokoban (playable but rubbish generation), Pearl (Masyu - rubbish generation and nothing else), Path (Number Link - rubbish generation and nothing else) and NumGame (the Countdown numbers game - currently just a solver and not even a generator yet). [originally from svn r6883]